Items[6] = new Array();

Items[6][0] = new Object();
Items[6][0]["Name"] = "Advanced Large Ship Assembly Array";
Items[6][0]["Power"] = 300000;
Items[6][0]["CPU"] = 1000;
Items[6][0]["Sov_Level"] = 0;

Items[6][0]["Volume"] = 25000;
Items[6][0]["Storage_Bay"] = 19500000;

Items[6][0]["Shield"] = 20000;
Items[6][0]["Armor"] = 20000;
Items[6][0]["Shield_Recharge"] = 800;

Items[6][0]["Anchor_Delay"] = 600;
Items[6][0]["Online_Delay"] = 180;
Items[6][0]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][1] = new Object();
Items[6][1]["Name"] = "Advanced Medium Ship Assembly Array";
Items[6][1]["Power"] = 200000;
Items[6][1]["CPU"] = 500;
Items[6][1]["Sov_Level"] = 0;

Items[6][1]["Volume"] = 17000;
Items[6][1]["Storage_Bay"] = 2000000;

Items[6][1]["Shield"] = 20000;
Items[6][1]["Armor"] = 20000;
Items[6][1]["Shield_Recharge"] = 800;

Items[6][1]["Anchor_Delay"] = 600;
Items[6][1]["Online_Delay"] = 180;
Items[6][1]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][2] = new Object();
Items[6][2]["Name"] = "Advanced Small Ship Assembly Array";
Items[6][2]["Power"] = 100000;
Items[6][2]["CPU"] = 250;
Items[6][2]["Sov_Level"] = 0;

Items[6][2]["Volume"] = 10000;
Items[6][2]["Storage_Bay"] = 2000000;

Items[6][2]["Shield"] = 20000;
Items[6][2]["Armor"] = 20000;
Items[6][2]["Shield_Recharge"] = 800;

Items[6][2]["Anchor_Delay"] = 600;
Items[6][2]["Online_Delay"] = 180;
Items[6][2]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][3] = new Object();
Items[6][3]["Name"] = "Ammunition Assembly Array";
Items[6][3]["Power"] = 50000;
Items[6][3]["CPU"] = 150;
Items[6][3]["Sov_Level"] = 0;

Items[6][3]["Volume"] = 1250;
Items[6][3]["Storage_Bay"] = 100000;

Items[6][3]["Shield"] = 20000;
Items[6][3]["Armor"] = 20000;
Items[6][3]["Shield_Recharge"] = 800;

Items[6][3]["Anchor_Delay"] = 600;
Items[6][3]["Online_Delay"] = 180;
Items[6][3]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][4] = new Object();
Items[6][4]["Name"] = "Capital Ship Assembly Array";
Items[6][4]["Power"] = 1000000;
Items[6][4]["CPU"] = 2000;
Items[6][4]["Sov_Level"] = 1;

Items[6][4]["Volume"] = 900000;
Items[6][4]["Storage_Bay"] = 155000000;

Items[6][4]["Shield"] = 20000;
Items[6][4]["Armor"] = 20000;
Items[6][4]["Shield_Recharge"] = 800;

Items[6][4]["Anchor_Delay"] = 600;
Items[6][4]["Online_Delay"] = 180;
Items[6][4]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][5] = new Object();
Items[6][5]["Name"] = "Component Assembly Array";
Items[6][5]["Power"] = 50000;
Items[6][5]["CPU"] = 150;
Items[6][5]["Sov_Level"] = 0;

Items[6][5]["Volume"] = 12500;
Items[6][5]["Storage_Bay"] = 1000000;

Items[6][5]["Shield"] = 20000;
Items[6][5]["Armor"] = 20000;
Items[6][5]["Shield_Recharge"] = 800;

Items[6][5]["Anchor_Delay"] = 600;
Items[6][5]["Online_Delay"] = 180;
Items[6][5]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][6] = new Object();
Items[6][6]["Name"] = "Drone Assembly Array";
Items[6][6]["Power"] = 50000;
Items[6][6]["CPU"] = 150;
Items[6][6]["Sov_Level"] = 0;

Items[6][6]["Volume"] = 1250;
Items[6][6]["Storage_Bay"] = 100000;

Items[6][6]["Shield"] = 20000;
Items[6][6]["Armor"] = 20000;
Items[6][6]["Shield_Recharge"] = 800;

Items[6][6]["Anchor_Delay"] = 600;
Items[6][6]["Online_Delay"] = 180;
Items[6][6]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][7] = new Object();
Items[6][7]["Name"] = "Efficient Equipment Assembly Array";
Items[6][7]["Power"] = 90000;
Items[6][7]["CPU"] = 150;
Items[6][7]["Sov_Level"] = 0;

Items[6][7]["Volume"] = 6250;
Items[6][7]["Storage_Bay"] = 500000;

Items[6][7]["Shield"] = 20000;
Items[6][7]["Armor"] = 20000;
Items[6][7]["Shield_Recharge"] = 800;

Items[6][7]["Anchor_Delay"] = 600;
Items[6][7]["Online_Delay"] = 180;
Items[6][7]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][8] = new Object();
Items[6][8]["Name"] = "Large Ship Assembly Array";
Items[6][8]["Power"] = 300000;
Items[6][8]["CPU"] = 1000;
Items[6][8]["Sov_Level"] = 0;

Items[6][8]["Volume"] = 25000;
Items[6][8]["Storage_Bay"] = 18500000;

Items[6][8]["Shield"] = 20000;
Items[6][8]["Armor"] = 20000;
Items[6][8]["Shield_Recharge"] = 800;

Items[6][8]["Anchor_Delay"] = 600;
Items[6][8]["Online_Delay"] = 180;
Items[6][8]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][9] = new Object();
Items[6][9]["Name"] = "Medium Ship Assembly Array";
Items[6][9]["Power"] = 200000;
Items[6][9]["CPU"] = 500;
Items[6][9]["Sov_Level"] = 0;

Items[6][9]["Volume"] = 17000;
Items[6][9]["Storage_Bay"] = 2000000;

Items[6][9]["Shield"] = 20000;
Items[6][9]["Armor"] = 20000;
Items[6][9]["Shield_Recharge"] = 800;

Items[6][9]["Anchor_Delay"] = 600;
Items[6][9]["Online_Delay"] = 180;
Items[6][9]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][10] = new Object();
Items[6][10]["Name"] = "Rapid Equipment Assembly Array";
Items[6][10]["Power"] = 110000;
Items[6][10]["CPU"] = 200;
Items[6][10]["Sov_Level"] = 0;

Items[6][10]["Volume"] = 6250;
Items[6][10]["Storage_Bay"] = 500000;

Items[6][10]["Shield"] = 20000;
Items[6][10]["Armor"] = 20000;
Items[6][10]["Shield_Recharge"] = 800;

Items[6][10]["Anchor_Delay"] = 600;
Items[6][10]["Online_Delay"] = 180;
Items[6][10]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[6][11] = new Object();
Items[6][11]["Name"] = "Small Ship Assembly Array";
Items[6][11]["Power"] = 100000;
Items[6][11]["CPU"] = 250;
Items[6][11]["Sov_Level"] = 0;

Items[6][11]["Volume"] = 10000;
Items[6][11]["Storage_Bay"] = 2000000;

Items[6][11]["Shield"] = 20000;
Items[6][11]["Armor"] = 20000;
Items[6][11]["Shield_Recharge"] = 800;

Items[6][11]["Anchor_Delay"] = 600;
Items[6][11]["Online_Delay"] = 180;
Items[6][11]["Unanchor_Delay"] = 1200;

