Items[18] = new Array();

Items[18][0] = new Object();
Items[18][0]["Name"] = "Dread Guristas Ion Field Projection Battery";
Items[18][0]["Power"] = 20000;
Items[18][0]["CPU"] = 50;

Items[18][0]["Volume"] = 4000;
Items[18][0]["Storage_Bay"] = 0;

Items[18][0]["Shield"] = 200000;
Items[18][0]["Shield_Recharge"] = 20000;
Items[18][0]["Armor"] = 3000000;

Items[18][0]["JAM_Ladar"] = 25;
Items[18][0]["JAM_Radar"] = 25;
Items[18][0]["JAM_Gravimetric"] = 25;
Items[18][0]["JAM_Magnetometric"] = 76;

Items[18][0]["DAMP_Resi"] = 0;
Items[18][0]["DAMP_Range"] = 0;

Items[18][0]["Web"] = 0;
Items[18][0]["Scramble"] = 0;

Items[18][0]["Sig_Bonus"] = 0;

Items[18][0]["Activation_Delay"] = 7,5;
Items[18][0]["Optimal"] = 200;
Items[18][0]["Scan_Resi"] = 60;

Items[18][0]["Anchor_Delay"] = 240;
Items[18][0]["Online_Delay"] = 240;
Items[18][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][1] = new Object();
Items[18][1]["Name"] = "Guristas Ion Field Projection Battery";
Items[18][1]["Power"] = 22500;
Items[18][1]["CPU"] = 50;

Items[18][1]["Volume"] = 4000;
Items[18][1]["Storage_Bay"] = 0;

Items[18][1]["Shield"] = 150000;
Items[18][1]["Shield_Recharge"] = 10000;
Items[18][1]["Armor"] = 2250000;

Items[18][1]["JAM_Ladar"] = 17;
Items[18][1]["JAM_Radar"] = 17;
Items[18][1]["JAM_Gravimetric"] = 17;
Items[18][1]["JAM_Magnetometric"] = 51;

Items[18][1]["DAMP_Resi"] = 0;
Items[18][1]["DAMP_Range"] = 0;

Items[18][1]["Web"] = 0;
Items[18][1]["Scramble"] = 0;

Items[18][1]["Sig_Bonus"] = 0;

Items[18][1]["Activation_Delay"] = 7,5;
Items[18][1]["Optimal"] = 200;
Items[18][1]["Scan_Resi"] = 55;

Items[18][1]["Anchor_Delay"] = 270;
Items[18][1]["Online_Delay"] = 270;
Items[18][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][2] = new Object();
Items[18][2]["Name"] = "Ion Field Projection Battery";
Items[18][2]["Power"] = 25000;
Items[18][2]["CPU"] = 50;

Items[18][2]["Volume"] = 4000;
Items[18][2]["Storage_Bay"] = 0;

Items[18][2]["Shield"] = 100000;
Items[18][2]["Shield_Recharge"] = 10000;
Items[18][2]["Armor"] = 1500000;

Items[18][2]["JAM_Ladar"] = 15;
Items[18][2]["JAM_Radar"] = 15;
Items[18][2]["JAM_Gravimetric"] = 15;
Items[18][2]["JAM_Magnetometric"] = 45;

Items[18][2]["DAMP_Resi"] = 0;
Items[18][2]["DAMP_Range"] = 0;

Items[18][2]["Web"] = 0;
Items[18][2]["Scramble"] = 0;

Items[18][2]["Sig_Bonus"] = 0;

Items[18][2]["Activation_Delay"] = 7,5;
Items[18][2]["Optimal"] = 200;
Items[18][2]["Scan_Resi"] = 50;

Items[18][2]["Anchor_Delay"] = 300;
Items[18][2]["Online_Delay"] = 300;
Items[18][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][3] = new Object();
Items[18][3]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][4] = new Object();
Items[18][4]["Name"] = "Dread Guristas Phase Inversion Battery";
Items[18][4]["Power"] = 20000;
Items[18][4]["CPU"] = 50;

Items[18][4]["Volume"] = 4000;
Items[18][4]["Storage_Bay"] = 0;

Items[18][4]["Shield"] = 200000;
Items[18][4]["Shield_Recharge"] = 20000;
Items[18][4]["Armor"] = 3000000;

Items[18][4]["JAM_Ladar"] = 76;
Items[18][4]["JAM_Radar"] = 25;
Items[18][4]["JAM_Gravimetric"] = 25;
Items[18][4]["JAM_Magnetometric"] = 25;

Items[18][4]["DAMP_Resi"] = 0;
Items[18][4]["DAMP_Range"] = 0;

Items[18][4]["Web"] = 0;
Items[18][4]["Scramble"] = 0;

Items[18][4]["Sig_Bonus"] = 0;

Items[18][4]["Activation_Delay"] = 7,5;
Items[18][4]["Optimal"] = 200;
Items[18][4]["Scan_Resi"] = 60;

Items[18][4]["Anchor_Delay"] = 240;
Items[18][4]["Online_Delay"] = 240;
Items[18][4]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][5] = new Object();
Items[18][5]["Name"] = "Guristas Phase Inversion Battery";
Items[18][5]["Power"] = 22500;
Items[18][5]["CPU"] = 50;

Items[18][5]["Volume"] = 4000;
Items[18][5]["Storage_Bay"] = 0;

Items[18][5]["Shield"] = 150000;
Items[18][5]["Shield_Recharge"] = 10000;
Items[18][5]["Armor"] = 2250000;

Items[18][5]["JAM_Ladar"] = 51;
Items[18][5]["JAM_Radar"] = 17;
Items[18][5]["JAM_Gravimetric"] = 17;
Items[18][5]["JAM_Magnetometric"] = 17;

Items[18][5]["DAMP_Resi"] = 0;
Items[18][5]["DAMP_Range"] = 0;

Items[18][5]["Web"] = 0;
Items[18][5]["Scramble"] = 0;

Items[18][5]["Sig_Bonus"] = 0;

Items[18][5]["Activation_Delay"] = 7,5;
Items[18][5]["Optimal"] = 200;
Items[18][5]["Scan_Resi"] = 55;

Items[18][5]["Anchor_Delay"] = 270;
Items[18][5]["Online_Delay"] = 270;
Items[18][5]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][6] = new Object();
Items[18][6]["Name"] = "Phase Inversion Battery";
Items[18][6]["Power"] = 25000;
Items[18][6]["CPU"] = 50;

Items[18][6]["Volume"] = 4000;
Items[18][6]["Storage_Bay"] = 0;

Items[18][6]["Shield"] = 100000;
Items[18][6]["Shield_Recharge"] = 10000;
Items[18][6]["Armor"] = 1500000;

Items[18][6]["JAM_Ladar"] = 45;
Items[18][6]["JAM_Radar"] = 15;
Items[18][6]["JAM_Gravimetric"] = 15;
Items[18][6]["JAM_Magnetometric"] = 15;

Items[18][6]["DAMP_Resi"] = 0;
Items[18][6]["DAMP_Range"] = 0;

Items[18][6]["Web"] = 0;
Items[18][6]["Scramble"] = 0;

Items[18][6]["Sig_Bonus"] = 0;

Items[18][6]["Activation_Delay"] = 7,5;
Items[18][6]["Optimal"] = 200;
Items[18][6]["Scan_Resi"] = 50;

Items[18][6]["Anchor_Delay"] = 300;
Items[18][6]["Online_Delay"] = 300;
Items[18][6]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][7] = new Object();
Items[18][7]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][8] = new Object();
Items[18][8]["Name"] = "Dread Guristas Spatial Destabilization Battery";
Items[18][8]["Power"] = 20000;
Items[18][8]["CPU"] = 50;

Items[18][8]["Volume"] = 4000;
Items[18][8]["Storage_Bay"] = 0;

Items[18][8]["Shield"] = 200000;
Items[18][8]["Shield_Recharge"] = 20000;
Items[18][8]["Armor"] = 3000000;

Items[18][8]["JAM_Ladar"] = 25;
Items[18][8]["JAM_Radar"] = 25;
Items[18][8]["JAM_Gravimetric"] = 76;
Items[18][8]["JAM_Magnetometric"] = 25;

Items[18][8]["DAMP_Resi"] = 0;
Items[18][8]["DAMP_Range"] = 0;

Items[18][8]["Web"] = 0;
Items[18][8]["Scramble"] = 0;

Items[18][8]["Sig_Bonus"] = 0;

Items[18][8]["Activation_Delay"] = 7,5;
Items[18][8]["Optimal"] = 200;
Items[18][8]["Scan_Resi"] = 60;

Items[18][8]["Anchor_Delay"] = 240;
Items[18][8]["Online_Delay"] = 240;
Items[18][8]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][9] = new Object();
Items[18][9]["Name"] = "Guristas Spatial Destabilization Battery";
Items[18][9]["Power"] = 22500;
Items[18][9]["CPU"] = 50;

Items[18][9]["Volume"] = 4000;
Items[18][9]["Storage_Bay"] = 0;

Items[18][9]["Shield"] = 150000;
Items[18][9]["Shield_Recharge"] = 10000;
Items[18][9]["Armor"] = 2250000;

Items[18][9]["JAM_Ladar"] = 17;
Items[18][9]["JAM_Radar"] = 17;
Items[18][9]["JAM_Gravimetric"] = 51;
Items[18][9]["JAM_Magnetometric"] = 17;

Items[18][9]["DAMP_Resi"] = 0;
Items[18][9]["DAMP_Range"] = 0;

Items[18][9]["Web"] = 0;
Items[18][9]["Scramble"] = 0;

Items[18][9]["Sig_Bonus"] = 0;

Items[18][9]["Activation_Delay"] = 7,5;
Items[18][9]["Optimal"] = 200;
Items[18][9]["Scan_Resi"] = 55;

Items[18][9]["Anchor_Delay"] = 270;
Items[18][9]["Online_Delay"] = 270;
Items[18][9]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][10] = new Object();
Items[18][10]["Name"] = "Spatial Destabilization Battery";
Items[18][10]["Power"] = 25000;
Items[18][10]["CPU"] = 50;

Items[18][10]["Volume"] = 4000;
Items[18][10]["Storage_Bay"] = 0;

Items[18][10]["Shield"] = 100000;
Items[18][10]["Shield_Recharge"] = 10000;
Items[18][10]["Armor"] = 1500000;

Items[18][10]["JAM_Ladar"] = 15;
Items[18][10]["JAM_Radar"] = 15;
Items[18][10]["JAM_Gravimetric"] = 45;
Items[18][10]["JAM_Magnetometric"] = 15;

Items[18][10]["DAMP_Resi"] = 0;
Items[18][10]["DAMP_Range"] = 0;

Items[18][10]["Web"] = 0;
Items[18][10]["Scramble"] = 0;

Items[18][10]["Sig_Bonus"] = 0;

Items[18][10]["Activation_Delay"] = 7,5;
Items[18][10]["Optimal"] = 200;
Items[18][10]["Scan_Resi"] = 50;

Items[18][10]["Anchor_Delay"] = 300;
Items[18][10]["Online_Delay"] = 300;
Items[18][10]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][11] = new Object();
Items[18][11]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][12] = new Object();
Items[18][12]["Name"] = "Dread Guristas White Noise Generation Battery";
Items[18][12]["Power"] = 20000;
Items[18][12]["CPU"] = 50;

Items[18][12]["Volume"] = 4000;
Items[18][12]["Storage_Bay"] = 0;

Items[18][12]["Shield"] = 200000;
Items[18][12]["Shield_Recharge"] = 20000;
Items[18][12]["Armor"] = 3000000;

Items[18][12]["JAM_Ladar"] = 25;
Items[18][12]["JAM_Radar"] = 76;
Items[18][12]["JAM_Gravimetric"] = 25;
Items[18][12]["JAM_Magnetometric"] = 25;

Items[18][12]["DAMP_Resi"] = 0;
Items[18][12]["DAMP_Range"] = 0;

Items[18][12]["Web"] = 0;
Items[18][12]["Scramble"] = 0;

Items[18][12]["Sig_Bonus"] = 0;

Items[18][12]["Activation_Delay"] = 7,5;
Items[18][12]["Optimal"] = 200;
Items[18][12]["Scan_Resi"] = 60;

Items[18][12]["Anchor_Delay"] = 240;
Items[18][12]["Online_Delay"] = 240;
Items[18][12]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][13] = new Object();
Items[18][13]["Name"] = "Guristas White Noise Generation Battery";
Items[18][13]["Power"] = 22500;
Items[18][13]["CPU"] = 50;

Items[18][13]["Volume"] = 4000;
Items[18][13]["Storage_Bay"] = 0;

Items[18][13]["Shield"] = 150000;
Items[18][13]["Shield_Recharge"] = 10000;
Items[18][13]["Armor"] = 2250000;

Items[18][13]["JAM_Ladar"] = 17;
Items[18][13]["JAM_Radar"] = 51;
Items[18][13]["JAM_Gravimetric"] = 17;
Items[18][13]["JAM_Magnetometric"] = 17;

Items[18][13]["DAMP_Resi"] = 0;
Items[18][13]["DAMP_Range"] = 0;

Items[18][13]["Web"] = 0;
Items[18][13]["Scramble"] = 0;

Items[18][13]["Sig_Bonus"] = 0;

Items[18][13]["Activation_Delay"] = 7,5;
Items[18][13]["Optimal"] = 200;
Items[18][13]["Scan_Resi"] = 55;

Items[18][13]["Anchor_Delay"] = 270;
Items[18][13]["Online_Delay"] = 270;
Items[18][13]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][14] = new Object();
Items[18][14]["Name"] = "White Noise Generation Battery";
Items[18][14]["Power"] = 25000;
Items[18][14]["CPU"] = 50;

Items[18][14]["Volume"] = 4000;
Items[18][14]["Storage_Bay"] = 0;

Items[18][14]["Shield"] = 100000;
Items[18][14]["Shield_Recharge"] = 10000;
Items[18][14]["Armor"] = 1500000;

Items[18][14]["JAM_Ladar"] = 15;
Items[18][14]["JAM_Radar"] = 45;
Items[18][14]["JAM_Gravimetric"] = 15;
Items[18][14]["JAM_Magnetometric"] = 15;

Items[18][14]["DAMP_Resi"] = 0;
Items[18][14]["DAMP_Range"] = 0;

Items[18][14]["Web"] = 0;
Items[18][14]["Scramble"] = 0;

Items[18][14]["Sig_Bonus"] = 0;

Items[18][14]["Activation_Delay"] = 7,5;
Items[18][14]["Optimal"] = 200;
Items[18][14]["Scan_Resi"] = 50;

Items[18][14]["Anchor_Delay"] = 300;
Items[18][14]["Online_Delay"] = 300;
Items[18][14]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][15] = new Object();
Items[18][15]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][16] = new Object();
Items[18][16]["Name"] = "Sensor Dampening Battery";
Items[18][16]["Power"] = 12500;
Items[18][16]["CPU"] = 25;

Items[18][16]["Volume"] = 4000;
Items[18][16]["Storage_Bay"] = 0;

Items[18][16]["Shield"] = 100000;
Items[18][16]["Shield_Recharge"] = 10000;
Items[18][16]["Armor"] = 1500000;

Items[18][16]["JAM_Ladar"] = 0;
Items[18][16]["JAM_Radar"] = 0;
Items[18][16]["JAM_Gravimetric"] = 0;
Items[18][16]["JAM_Magnetometric"] = 0;

Items[18][16]["DAMP_Resi"] = 50;
Items[18][16]["DAMP_Range"] = 50;

Items[18][16]["Web"] = 0;
Items[18][16]["Scramble"] = 0;

Items[18][16]["Sig_Bonus"] = 0;

Items[18][16]["Activation_Delay"] = 10;
Items[18][16]["Optimal"] = 150;
Items[18][16]["Scan_Resi"] = 10;

Items[18][16]["Anchor_Delay"] = 300;
Items[18][16]["Online_Delay"] = 300;
Items[18][16]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][17] = new Object();
Items[18][17]["Name"] = "Serpentis Sensor Dampening Battery";
Items[18][17]["Power"] = 12500;
Items[18][17]["CPU"] = 25;

Items[18][17]["Volume"] = 4000;
Items[18][17]["Storage_Bay"] = 0;

Items[18][17]["Shield"] = 150000;
Items[18][17]["Shield_Recharge"] = 10000;
Items[18][17]["Armor"] = 2250000;

Items[18][17]["JAM_Ladar"] = 0;
Items[18][17]["JAM_Radar"] = 0;
Items[18][17]["JAM_Gravimetric"] = 0;
Items[18][17]["JAM_Magnetometric"] = 0;

Items[18][17]["DAMP_Resi"] = 55;
Items[18][17]["DAMP_Range"] = 55;

Items[18][17]["Web"] = 0;
Items[18][17]["Scramble"] = 0;

Items[18][17]["Sig_Bonus"] = 0;

Items[18][17]["Activation_Delay"] = 10;
Items[18][17]["Optimal"] = 150;
Items[18][17]["Scan_Resi"] = 15;

Items[18][17]["Anchor_Delay"] = 270;
Items[18][17]["Online_Delay"] = 270;
Items[18][17]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][18] = new Object();
Items[18][18]["Name"] = "Shadow Serpentis Sensor Dampening Battery";
Items[18][18]["Power"] = 12500;
Items[18][18]["CPU"] = 25;

Items[18][18]["Volume"] = 4000;
Items[18][18]["Storage_Bay"] = 0;

Items[18][18]["Shield"] = 200000;
Items[18][18]["Shield_Recharge"] = 10000;
Items[18][18]["Armor"] = 3000000;

Items[18][18]["JAM_Ladar"] = 0;
Items[18][18]["JAM_Radar"] = 0;
Items[18][18]["JAM_Gravimetric"] = 0;
Items[18][18]["JAM_Magnetometric"] = 0;

Items[18][18]["DAMP_Resi"] = 65;
Items[18][18]["DAMP_Range"] = 65;

Items[18][18]["Web"] = 0;
Items[18][18]["Scramble"] = 0;

Items[18][18]["Sig_Bonus"] = 0;

Items[18][18]["Activation_Delay"] = 10;
Items[18][18]["Optimal"] = 150;
Items[18][18]["Scan_Resi"] = 20;

Items[18][18]["Anchor_Delay"] = 240;
Items[18][18]["Online_Delay"] = 240;
Items[18][18]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][19] = new Object();
Items[18][19]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][20] = new Object();
Items[18][20]["Name"] = "Stealth Emitter Array";
Items[18][20]["Power"] = 0;
Items[18][20]["CPU"] = 500;

Items[18][20]["Volume"] = 4000;
Items[18][20]["Storage_Bay"] = 0;

Items[18][20]["Shield"] = 5000;
Items[18][20]["Shield_Recharge"] = 200;
Items[18][20]["Armor"] = 10000;

Items[18][20]["JAM_Ladar"] = 0;
Items[18][20]["JAM_Radar"] = 0;
Items[18][20]["JAM_Gravimetric"] = 0;
Items[18][20]["JAM_Magnetometric"] = 0;

Items[18][20]["DAMP_Resi"] = 0;
Items[18][20]["DAMP_Range"] = 0;

Items[18][20]["Web"] = 0;
Items[18][20]["Scramble"] = 0;

Items[18][20]["Sig_Bonus"] = -25;

Items[18][20]["Activation_Delay"] = 0;
Items[18][20]["Optimal"] = 0;
Items[18][20]["Scan_Resi"] = 0;

Items[18][20]["Anchor_Delay"] = 30;
Items[18][20]["Online_Delay"] = 1200;
Items[18][20]["Unanchor_Delay"] = 600;

//------------------------------------------------------------

Items[18][21] = new Object();
Items[18][21]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][22] = new Object();
Items[18][22]["Name"] = "Serpentis Warp Disruption Battery";
Items[18][22]["Power"] = 90000;
Items[18][22]["CPU"] = 50;

Items[18][22]["Volume"] = 4000;
Items[18][22]["Storage_Bay"] = 0;

Items[18][22]["Shield"] = 150000;
Items[18][22]["Shield_Recharge"] = 10000;
Items[18][22]["Armor"] = 2250000;

Items[18][22]["JAM_Ladar"] = 0;
Items[18][22]["JAM_Radar"] = 0;
Items[18][22]["JAM_Gravimetric"] = 0;
Items[18][22]["JAM_Magnetometric"] = 0;

Items[18][22]["DAMP_Resi"] = 0;
Items[18][22]["DAMP_Range"] = 0;

Items[18][22]["Web"] = 0;
Items[18][22]["Scramble"] = 4;

Items[18][22]["Sig_Bonus"] = 0;

Items[18][22]["Activation_Delay"] = 10;
Items[18][22]["Optimal"] = 150;
Items[18][22]["Scan_Resi"] = 33;

Items[18][22]["Anchor_Delay"] = 270;
Items[18][22]["Online_Delay"] = 270;
Items[18][22]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][23] = new Object();
Items[18][23]["Name"] = "Shadow Warp Disruption Battery";
Items[18][23]["Power"] = 80000;
Items[18][23]["CPU"] = 50;

Items[18][23]["Volume"] = 4000;
Items[18][23]["Storage_Bay"] = 0;

Items[18][23]["Shield"] = 200000;
Items[18][23]["Shield_Recharge"] = 10000;
Items[18][23]["Armor"] = 3000000;

Items[18][23]["JAM_Ladar"] = 0;
Items[18][23]["JAM_Radar"] = 0;
Items[18][23]["JAM_Gravimetric"] = 0;
Items[18][23]["JAM_Magnetometric"] = 0;

Items[18][23]["DAMP_Resi"] = 0;
Items[18][23]["DAMP_Range"] = 0;

Items[18][23]["Web"] = 0;
Items[18][23]["Scramble"] = 5;

Items[18][23]["Sig_Bonus"] = 0;

Items[18][23]["Activation_Delay"] = 10;
Items[18][23]["Optimal"] = 150;
Items[18][23]["Scan_Resi"] = 36;

Items[18][23]["Anchor_Delay"] = 240;
Items[18][23]["Online_Delay"] = 240;
Items[18][23]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][24] = new Object();
Items[18][24]["Name"] = "Warp Disruption Battery";
Items[18][24]["Power"] = 100000;
Items[18][24]["CPU"] = 50;

Items[18][24]["Volume"] = 4000;
Items[18][24]["Storage_Bay"] = 0;

Items[18][24]["Shield"] = 100000;
Items[18][24]["Shield_Recharge"] = 10000;
Items[18][24]["Armor"] = 1500000;

Items[18][24]["JAM_Ladar"] = 0;
Items[18][24]["JAM_Radar"] = 0;
Items[18][24]["JAM_Gravimetric"] = 0;
Items[18][24]["JAM_Magnetometric"] = 0;

Items[18][24]["DAMP_Resi"] = 0;
Items[18][24]["DAMP_Range"] = 0;

Items[18][24]["Web"] = 0;
Items[18][24]["Scramble"] = 3;

Items[18][24]["Sig_Bonus"] = 0;

Items[18][24]["Activation_Delay"] = 10;
Items[18][24]["Optimal"] = 150;
Items[18][24]["Scan_Resi"] = 30;

Items[18][24]["Anchor_Delay"] = 300;
Items[18][24]["Online_Delay"] = 300;
Items[18][24]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][25] = new Object();
Items[18][25]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][26] = new Object();
Items[18][26]["Name"] = "Serpentis Warp Scrambling Battery";
Items[18][26]["Power"] = 25000;
Items[18][26]["CPU"] = 25;

Items[18][26]["Volume"] = 4000;
Items[18][26]["Storage_Bay"] = 0;

Items[18][26]["Shield"] = 150000;
Items[18][26]["Shield_Recharge"] = 10000;
Items[18][26]["Armor"] = 2250000;

Items[18][26]["JAM_Ladar"] = 0;
Items[18][26]["JAM_Radar"] = 0;
Items[18][26]["JAM_Gravimetric"] = 0;
Items[18][26]["JAM_Magnetometric"] = 0;

Items[18][26]["DAMP_Resi"] = 0;
Items[18][26]["DAMP_Range"] = 0;

Items[18][26]["Web"] = 0;
Items[18][26]["Scramble"] = 6;

Items[18][26]["Sig_Bonus"] = 0;

Items[18][26]["Activation_Delay"] = 10;
Items[18][26]["Optimal"] = 82;
Items[18][26]["Scan_Resi"] = 33;

Items[18][26]["Anchor_Delay"] = 270;
Items[18][26]["Online_Delay"] = 270;
Items[18][26]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][27] = new Object();
Items[18][27]["Name"] = "Shadow Warp Scrambling Battery";
Items[18][27]["Power"] = 25000;
Items[18][27]["CPU"] = 25;

Items[18][27]["Volume"] = 4000;
Items[18][27]["Storage_Bay"] = 0;

Items[18][27]["Shield"] = 200000;
Items[18][27]["Shield_Recharge"] = 10000;
Items[18][27]["Armor"] = 3000000;

Items[18][27]["JAM_Ladar"] = 0;
Items[18][27]["JAM_Radar"] = 0;
Items[18][27]["JAM_Gravimetric"] = 0;
Items[18][27]["JAM_Magnetometric"] = 0;

Items[18][27]["DAMP_Resi"] = 0;
Items[18][27]["DAMP_Range"] = 0;

Items[18][27]["Web"] = 0;
Items[18][27]["Scramble"] = 6;

Items[18][27]["Sig_Bonus"] = 0;

Items[18][27]["Activation_Delay"] = 10;
Items[18][27]["Optimal"] = 97;
Items[18][27]["Scan_Resi"] = 36;

Items[18][27]["Anchor_Delay"] = 240;
Items[18][27]["Online_Delay"] = 240;
Items[18][27]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][28] = new Object();
Items[18][28]["Name"] = "Warp Scrambling Battery";
Items[18][28]["Power"] = 25000;
Items[18][28]["CPU"] = 25;

Items[18][28]["Volume"] = 4000;
Items[18][28]["Storage_Bay"] = 0;

Items[18][28]["Shield"] = 100000;
Items[18][28]["Shield_Recharge"] = 10000;
Items[18][28]["Armor"] = 1500000;

Items[18][28]["JAM_Ladar"] = 0;
Items[18][28]["JAM_Radar"] = 0;
Items[18][28]["JAM_Gravimetric"] = 0;
Items[18][28]["JAM_Magnetometric"] = 0;

Items[18][28]["DAMP_Resi"] = 0;
Items[18][28]["DAMP_Range"] = 0;

Items[18][28]["Web"] = 0;
Items[18][28]["Scramble"] = 6;

Items[18][28]["Sig_Bonus"] = 0;

Items[18][28]["Activation_Delay"] = 10;
Items[18][28]["Optimal"] = 72;
Items[18][28]["Scan_Resi"] = 30;

Items[18][28]["Anchor_Delay"] = 300;
Items[18][28]["Online_Delay"] = 300;
Items[18][28]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][29] = new Object();
Items[18][29]["Name"] = "^Divider";

//------------------------------------------------------------

Items[18][30] = new Object();
Items[18][30]["Name"] = "Angel Stasis Webification Battery";
Items[18][30]["Power"] = 45000;
Items[18][30]["CPU"] = 25;

Items[18][30]["Volume"] = 4000;
Items[18][30]["Storage_Bay"] = 0;

Items[18][30]["Shield"] = 150000;
Items[18][30]["Shield_Recharge"] = 10000;
Items[18][30]["Armor"] = 2250000;

Items[18][30]["JAM_Ladar"] = 0;
Items[18][30]["JAM_Radar"] = 0;
Items[18][30]["JAM_Gravimetric"] = 0;
Items[18][30]["JAM_Magnetometric"] = 0;

Items[18][30]["DAMP_Resi"] = 0;
Items[18][30]["DAMP_Range"] = 0;

Items[18][30]["Web"] = 82,5;
Items[18][30]["Scramble"] = 0;

Items[18][30]["Sig_Bonus"] = 0;

Items[18][30]["Activation_Delay"] = 10;
Items[18][30]["Optimal"] = 150;
Items[18][30]["Scan_Resi"] = 33;

Items[18][30]["Anchor_Delay"] = 270;
Items[18][30]["Online_Delay"] = 270;
Items[18][30]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][31] = new Object();
Items[18][31]["Name"] = "Domination Stasis Webification Battery";
Items[18][31]["Power"] = 40000;
Items[18][31]["CPU"] = 25;

Items[18][31]["Volume"] = 4000;
Items[18][31]["Storage_Bay"] = 0;

Items[18][31]["Shield"] = 200000;
Items[18][31]["Shield_Recharge"] = 10000;
Items[18][31]["Armor"] = 3000000;

Items[18][31]["JAM_Ladar"] = 0;
Items[18][31]["JAM_Radar"] = 0;
Items[18][31]["JAM_Gravimetric"] = 0;
Items[18][31]["JAM_Magnetometric"] = 0;

Items[18][31]["DAMP_Resi"] = 0;
Items[18][31]["DAMP_Range"] = 0;

Items[18][31]["Web"] = 97,5;
Items[18][31]["Scramble"] = 0;

Items[18][31]["Sig_Bonus"] = 0;

Items[18][31]["Activation_Delay"] = 10;
Items[18][31]["Optimal"] = 150;
Items[18][31]["Scan_Resi"] = 36;

Items[18][31]["Anchor_Delay"] = 240;
Items[18][31]["Online_Delay"] = 240;
Items[18][31]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[18][32] = new Object();
Items[18][32]["Name"] = "Stasis Webification Battery";
Items[18][32]["Power"] = 50000;
Items[18][32]["CPU"] = 25;

Items[18][32]["Volume"] = 4000;
Items[18][32]["Storage_Bay"] = 0;

Items[18][32]["Shield"] = 100000;
Items[18][32]["Shield_Recharge"] = 10000;
Items[18][32]["Armor"] = 1500000;

Items[18][32]["JAM_Ladar"] = 0;
Items[18][32]["JAM_Radar"] = 0;
Items[18][32]["JAM_Gravimetric"] = 0;
Items[18][32]["JAM_Magnetometric"] = 0;

Items[18][32]["DAMP_Resi"] = 0;
Items[18][32]["DAMP_Range"] = 0;

Items[18][32]["Web"] = 75;
Items[18][32]["Scramble"] = 0;

Items[18][32]["Sig_Bonus"] = 0;

Items[18][32]["Activation_Delay"] = 10;
Items[18][32]["Optimal"] = 150;
Items[18][32]["Scan_Resi"] = 30;

Items[18][32]["Anchor_Delay"] = 300;
Items[18][32]["Online_Delay"] = 300;
Items[18][32]["Unanchor_Delay"] = 60;


