Items[19] = new Array();

Items[19][0] = new Object();
Items[19][0]["Name"] = "Blood Energy Neutralizing Battery";
Items[19][0]["Power"] = 350000;
Items[19][0]["CPU"] = 25;

Items[19][0]["Volume"] = 4000;
Items[19][0]["Storage_Bay"] = 0;

Items[19][0]["Shield"] = 150000;
Items[19][0]["Shield_Recharge"] = 10000;
Items[19][0]["Armor"] = 2250000;

Items[19][0]["Activation_Delay"] = 10;
Items[19][0]["Optimal"] = 50;
Items[19][0]["Max_Range"] = 250;
Items[19][0]["Scan_Resi"] = 55;

Items[19][0]["Energy_Drain"] = 1100;

Items[19][0]["Anchor_Delay"] = 270;
Items[19][0]["Online_Delay"] = 270;
Items[19][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[19][1] = new Object();
Items[19][1]["Name"] = "Dark Blood Energy Neutralizing Battery";
Items[19][1]["Power"] = 350000;
Items[19][1]["CPU"] = 25;

Items[19][1]["Volume"] = 4000;
Items[19][1]["Storage_Bay"] = 0;

Items[19][1]["Shield"] = 200000;
Items[19][1]["Shield_Recharge"] = 10000;
Items[19][1]["Armor"] = 3000000;

Items[19][1]["Activation_Delay"] = 10;
Items[19][1]["Optimal"] = 50;
Items[19][1]["Max_Range"] = 250;
Items[19][1]["Scan_Resi"] = 60;

Items[19][1]["Energy_Drain"] = 1200;

Items[19][1]["Anchor_Delay"] = 240;
Items[19][1]["Online_Delay"] = 240;
Items[19][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[19][2] = new Object();
Items[19][2]["Name"] = "Energy Neutralizing Battery";
Items[19][2]["Power"] = 350000;
Items[19][2]["CPU"] = 25;

Items[19][2]["Volume"] = 4000;
Items[19][2]["Storage_Bay"] = 0;

Items[19][2]["Shield"] = 100000;
Items[19][2]["Shield_Recharge"] = 10000;
Items[19][2]["Armor"] = 1500000;

Items[19][2]["Activation_Delay"] = 10;
Items[19][2]["Optimal"] = 50;
Items[19][2]["Max_Range"] = 250;
Items[19][2]["Scan_Resi"] = 50;

Items[19][2]["Energy_Drain"] = 1000;

Items[19][2]["Anchor_Delay"] = 300;
Items[19][2]["Online_Delay"] = 300;
Items[19][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[19][3] = new Object();
Items[19][3]["Name"] = "Sansha Energy Neutralizing Battery";
Items[19][3]["Power"] = 350000;
Items[19][3]["CPU"] = 25;

Items[19][3]["Volume"] = 4000;
Items[19][3]["Storage_Bay"] = 0;

Items[19][3]["Shield"] = 150000;
Items[19][3]["Shield_Recharge"] = 10000;
Items[19][3]["Armor"] = 2250000;

Items[19][3]["Activation_Delay"] = 10;
Items[19][3]["Optimal"] = 50;
Items[19][3]["Max_Range"] = 250;
Items[19][3]["Scan_Resi"] = 55;

Items[19][3]["Energy_Drain"] = 1100;

Items[19][3]["Anchor_Delay"] = 270;
Items[19][3]["Online_Delay"] = 270;
Items[19][3]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[19][4] = new Object();
Items[19][4]["Name"] = "True Sansha Energy Neutralizing Battery";
Items[19][4]["Power"] = 350000;
Items[19][4]["CPU"] = 25;

Items[19][4]["Volume"] = 4000;
Items[19][4]["Storage_Bay"] = 0;

Items[19][4]["Shield"] = 200000;
Items[19][4]["Shield_Recharge"] = 10000;
Items[19][4]["Armor"] = 3000000;

Items[19][4]["Activation_Delay"] = 10;
Items[19][4]["Optimal"] = 50;
Items[19][4]["Max_Range"] = 250;
Items[19][4]["Scan_Resi"] = 60;

Items[19][4]["Energy_Drain"] = 1200;

Items[19][4]["Anchor_Delay"] = 240;
Items[19][4]["Online_Delay"] = 240;
Items[19][4]["Unanchor_Delay"] = 60;
