Items[20] = new Array();

Items[20][0] = new Object();
Items[20][0]["Name"] = "Large Blaster Battery";
Items[20][0]["Power"] = 225000;
Items[20][0]["CPU"] = 0;

Items[20][0]["Volume"] = 5000;
Items[20][0]["Storage_Bay"] = 2400;

Items[20][0]["Shield"] = 100000;
Items[20][0]["Shield_Recharge"] = 10000;
Items[20][0]["Armor"] = 1500000;

Items[20][0]["Rate_of_Fire"] = 11,81;
Items[20][0]["Optimal"] = 21;
Items[20][0]["Fall_Off"] = 35;
Items[20][0]["Tracking"] = '0,009278571';
Items[20][0]["Damage_Mod"] = 67;

Items[20][0]["Scan_Resi"] = 35;

Items[20][0]["Anchor_Delay"] = 300;
Items[20][0]["Online_Delay"] = 300;
Items[20][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][1] = new Object();
Items[20][1]["Name"] = "Serpentis Large Blaster Battery";
Items[20][1]["Power"] = 202500;
Items[20][1]["CPU"] = 0;

Items[20][1]["Volume"] = 5000;
Items[20][1]["Storage_Bay"] = 2400;

Items[20][1]["Shield"] = 150000;
Items[20][1]["Shield_Recharge"] = 10000;
Items[20][1]["Armor"] = 2250000;

Items[20][1]["Rate_of_Fire"] = 11,81;
Items[20][1]["Optimal"] = 21;
Items[20][1]["Fall_Off"] = 35;
Items[20][1]["Tracking"] = '0,009278571';
Items[20][1]["Damage_Mod"] = 73;

Items[20][1]["Scan_Resi"] = 38;

Items[20][1]["Anchor_Delay"] = 270;
Items[20][1]["Online_Delay"] = 270;
Items[20][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][2] = new Object();
Items[20][2]["Name"] = "Shadow Large Blaster Battery";
Items[20][2]["Power"] = 180000;
Items[20][2]["CPU"] = 0;

Items[20][2]["Volume"] = 5000;
Items[20][2]["Storage_Bay"] = 2400;

Items[20][2]["Shield"] = 200000;
Items[20][2]["Shield_Recharge"] = 10000;
Items[20][2]["Armor"] = 3000000;

Items[20][2]["Rate_of_Fire"] = 11,81;
Items[20][2]["Optimal"] = 21;
Items[20][2]["Fall_Off"] = 35;
Items[20][2]["Tracking"] = '0,009278571';
Items[20][2]["Damage_Mod"] = 80;

Items[20][2]["Scan_Resi"] = 42;

Items[20][2]["Anchor_Delay"] = 240;
Items[20][2]["Online_Delay"] = 240;
Items[20][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][3] = new Object();
Items[20][3]["Name"] = "^Divider";

//------------------------------------------------------------

Items[20][4] = new Object();
Items[20][4]["Name"] = "Medium Blaster Battery";
Items[20][4]["Power"] = 112500;
Items[20][4]["CPU"] = 0;

Items[20][4]["Volume"] = 1000;
Items[20][4]["Storage_Bay"] = 960;

Items[20][4]["Shield"] = 50000;
Items[20][4]["Shield_Recharge"] = 5000;
Items[20][4]["Armor"] = 750000;

Items[20][4]["Rate_of_Fire"] = 7,88;
Items[20][4]["Optimal"] = 16;
Items[20][4]["Fall_Off"] = 26;
Items[20][4]["Tracking"] = '0,0487125';
Items[20][4]["Damage_Mod"] = 44;

Items[20][4]["Scan_Resi"] = 75;

Items[20][4]["Anchor_Delay"] = 300;
Items[20][4]["Online_Delay"] = 300;
Items[20][4]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][5] = new Object();
Items[20][5]["Name"] = "Serpentis Medium Blaster Battery";
Items[20][5]["Power"] = 101250;
Items[20][5]["CPU"] = 0;

Items[20][5]["Volume"] = 1000;
Items[20][5]["Storage_Bay"] = 960;

Items[20][5]["Shield"] = 75000;
Items[20][5]["Shield_Recharge"] = 5000;
Items[20][5]["Armor"] = 1125000;

Items[20][5]["Rate_of_Fire"] = 7,88;
Items[20][5]["Optimal"] = 16;
Items[20][5]["Fall_Off"] = 26;
Items[20][5]["Tracking"] = '0,0487125';
Items[20][5]["Damage_Mod"] = 48;

Items[20][5]["Scan_Resi"] = 82;

Items[20][5]["Anchor_Delay"] = 270;
Items[20][5]["Online_Delay"] = 270;
Items[20][5]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][6] = new Object();
Items[20][6]["Name"] = "Shadow Medium Blaster Battery";
Items[20][6]["Power"] = 90000;
Items[20][6]["CPU"] = 0;

Items[20][6]["Volume"] = 1000;
Items[20][6]["Storage_Bay"] = 960;

Items[20][6]["Shield"] = 100000;
Items[20][6]["Shield_Recharge"] = 5000;
Items[20][6]["Armor"] = 1500000;

Items[20][6]["Rate_of_Fire"] = 7,88;
Items[20][6]["Optimal"] = 16;
Items[20][6]["Fall_Off"] = 26;
Items[20][6]["Tracking"] = '0,0487125';
Items[20][6]["Damage_Mod"] = 52;

Items[20][6]["Scan_Resi"] = 90;

Items[20][6]["Anchor_Delay"] = 240;
Items[20][6]["Online_Delay"] = 240;
Items[20][6]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][7] = new Object();
Items[20][7]["Name"] = "^Divider";

//------------------------------------------------------------

Items[20][8] = new Object();
Items[20][8]["Name"] = "Small Blaster Battery";
Items[20][8]["Power"] = 56250;
Items[20][8]["CPU"] = 0;

Items[20][8]["Volume"] = 500;
Items[20][8]["Storage_Bay"] = 720;

Items[20][8]["Shield"] = 25000;
Items[20][8]["Shield_Recharge"] = 2500;
Items[20][8]["Armor"] = 375000;

Items[20][8]["Rate_of_Fire"] = 5,25;
Items[20][8]["Optimal"] = 10;
Items[20][8]["Fall_Off"] = 17;
Items[20][8]["Tracking"] = '0,06';
Items[20][8]["Damage_Mod"] = 29;

Items[20][8]["Scan_Resi"] = 250;

Items[20][8]["Anchor_Delay"] = 300;
Items[20][8]["Online_Delay"] = 300;
Items[20][8]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][9] = new Object();
Items[20][9]["Name"] = "Serpentis Small Blaster Battery";
Items[20][9]["Power"] = 50625;
Items[20][9]["CPU"] = 0;

Items[20][9]["Volume"] = 500;
Items[20][9]["Storage_Bay"] = 720;

Items[20][9]["Shield"] = 37500;
Items[20][9]["Shield_Recharge"] = 2500;
Items[20][9]["Armor"] = 562500;

Items[20][9]["Rate_of_Fire"] = 5,25;
Items[20][9]["Optimal"] = 10;
Items[20][9]["Fall_Off"] = 17;
Items[20][9]["Tracking"] = '0,06';
Items[20][9]["Damage_Mod"] = 31;

Items[20][9]["Scan_Resi"] = 275;

Items[20][9]["Anchor_Delay"] = 270;
Items[20][9]["Online_Delay"] = 270;
Items[20][9]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][10] = new Object();
Items[20][10]["Name"] = "Shadow Small Blaster Battery";
Items[20][10]["Power"] = 45000;
Items[20][10]["CPU"] = 0;

Items[20][10]["Volume"] = 500;
Items[20][10]["Storage_Bay"] = 720;

Items[20][10]["Shield"] = 50000;
Items[20][10]["Shield_Recharge"] = 2500;
Items[20][10]["Armor"] = 750000;

Items[20][10]["Rate_of_Fire"] = 5,25;
Items[20][10]["Optimal"] = 10;
Items[20][10]["Fall_Off"] = 17;
Items[20][10]["Tracking"] = '0,06';
Items[20][10]["Damage_Mod"] = 34;

Items[20][10]["Scan_Resi"] = 300;

Items[20][10]["Anchor_Delay"] = 240;
Items[20][10]["Online_Delay"] = 240;
Items[20][10]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][11] = new Object();
Items[20][11]["Name"] = "^Divider";

//------------------------------------------------------------

Items[20][12] = new Object();
Items[20][12]["Name"] = "Large Railgun Battery";
Items[20][12]["Power"] = 360000;
Items[20][12]["CPU"] = 0;

Items[20][12]["Volume"] = 5000;
Items[20][12]["Storage_Bay"] = 400;

Items[20][12]["Shield"] = 100000;
Items[20][12]["Shield_Recharge"] = 10000;
Items[20][12]["Armor"] = 1500000;

Items[20][12]["Rate_of_Fire"] = 14,35;
Items[20][12]["Optimal"] = 300;
Items[20][12]["Fall_Off"] = 150;
Items[20][12]["Tracking"] = '0,00154';
Items[20][12]["Damage_Mod"] = 40;

Items[20][12]["Scan_Resi"] = 35;

Items[20][12]["Anchor_Delay"] = 300;
Items[20][12]["Online_Delay"] = 300;
Items[20][12]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][13] = new Object();
Items[20][13]["Name"] = "Serpentis Large Railgun Battery";
Items[20][13]["Power"] = 324000;
Items[20][13]["CPU"] = 0;

Items[20][13]["Volume"] = 5000;
Items[20][13]["Storage_Bay"] = 400;

Items[20][13]["Shield"] = 150000;
Items[20][13]["Shield_Recharge"] = 10000;
Items[20][13]["Armor"] = 2250000;

Items[20][13]["Rate_of_Fire"] = 14,35;
Items[20][13]["Optimal"] = 300;
Items[20][13]["Fall_Off"] = 150;
Items[20][13]["Tracking"] = '0,00154';
Items[20][13]["Damage_Mod"] = 44;

Items[20][13]["Scan_Resi"] = 38;

Items[20][13]["Anchor_Delay"] = 270;
Items[20][13]["Online_Delay"] = 270;
Items[20][13]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][14] = new Object();
Items[20][14]["Name"] = "Shadow Large Railgun Battery";
Items[20][14]["Power"] = 288000;
Items[20][14]["CPU"] = 0;

Items[20][14]["Volume"] = 5000;
Items[20][14]["Storage_Bay"] = 400;

Items[20][14]["Shield"] = 200000;
Items[20][14]["Shield_Recharge"] = 10000;
Items[20][14]["Armor"] = 3000000;

Items[20][14]["Rate_of_Fire"] = 14,35;
Items[20][14]["Optimal"] = 300;
Items[20][14]["Fall_Off"] = 150;
Items[20][14]["Tracking"] = '0,00154';
Items[20][14]["Damage_Mod"] = 48;

Items[20][14]["Scan_Resi"] = 42;

Items[20][14]["Anchor_Delay"] = 240;
Items[20][14]["Online_Delay"] = 240;
Items[20][14]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][15] = new Object();
Items[20][15]["Name"] = "^Divider";

//------------------------------------------------------------

Items[20][16] = new Object();
Items[20][16]["Name"] = "Medium Railgun Battery";
Items[20][16]["Power"] = 180000;
Items[20][16]["CPU"] = 0;

Items[20][16]["Volume"] = 1000;
Items[20][16]["Storage_Bay"] = 160;

Items[20][16]["Shield"] = 50000;
Items[20][16]["Shield_Recharge"] = 5000;
Items[20][16]["Armor"] = 750000;

Items[20][16]["Rate_of_Fire"] = 9,56;
Items[20][16]["Optimal"] = 225;
Items[20][16]["Fall_Off"] = 112;
Items[20][16]["Tracking"] = '0,004106667';
Items[20][16]["Damage_Mod"] = 27;

Items[20][16]["Scan_Resi"] = 75;

Items[20][16]["Anchor_Delay"] = 300;
Items[20][16]["Online_Delay"] = 300;
Items[20][16]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][17] = new Object();
Items[20][17]["Name"] = "Serpentis Medium Railgun Battery";
Items[20][17]["Power"] = 162000;
Items[20][17]["CPU"] = 0;

Items[20][17]["Volume"] = 1000;
Items[20][17]["Storage_Bay"] = 160;

Items[20][17]["Shield"] = 75000;
Items[20][17]["Shield_Recharge"] = 5000;
Items[20][17]["Armor"] = 1125000;

Items[20][17]["Rate_of_Fire"] = 9,56;
Items[20][17]["Optimal"] = 225;
Items[20][17]["Fall_Off"] = 112;
Items[20][17]["Tracking"] = '0,004106667';
Items[20][17]["Damage_Mod"] = 29;

Items[20][17]["Scan_Resi"] = 82;

Items[20][17]["Anchor_Delay"] = 270;
Items[20][17]["Online_Delay"] = 270;
Items[20][17]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][18] = new Object();
Items[20][18]["Name"] = "Shadow Medium Railgun Battery";
Items[20][18]["Power"] = 144000;
Items[20][18]["CPU"] = 0;

Items[20][18]["Volume"] = 1000;
Items[20][18]["Storage_Bay"] = 160;

Items[20][18]["Shield"] = 100000;
Items[20][18]["Shield_Recharge"] = 5000;
Items[20][18]["Armor"] = 1500000;

Items[20][18]["Rate_of_Fire"] = 9,56;
Items[20][18]["Optimal"] = 225;
Items[20][18]["Fall_Off"] = 112;
Items[20][18]["Tracking"] = '0,004106667';
Items[20][18]["Damage_Mod"] = 32;

Items[20][18]["Scan_Resi"] = 90;

Items[20][18]["Anchor_Delay"] = 240;
Items[20][18]["Online_Delay"] = 240;
Items[20][18]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][19] = new Object();
Items[20][19]["Name"] = "^Divider";

//------------------------------------------------------------

Items[20][20] = new Object();
Items[20][20]["Name"] = "Small Railgun Battery";
Items[20][20]["Power"] = 90000;
Items[20][20]["CPU"] = 0;

Items[20][20]["Volume"] = 500;
Items[20][20]["Storage_Bay"] = 120;

Items[20][20]["Shield"] = 25000;
Items[20][20]["Shield_Recharge"] = 2500;
Items[20][20]["Armor"] = 375000;

Items[20][20]["Rate_of_Fire"] = 6,38;
Items[20][20]["Optimal"] = 150;
Items[20][20]["Fall_Off"] = 75;
Items[20][20]["Tracking"] = '0,01104';
Items[20][20]["Damage_Mod"] = 18;

Items[20][20]["Scan_Resi"] = 250;

Items[20][20]["Anchor_Delay"] = 300;
Items[20][20]["Online_Delay"] = 300;
Items[20][20]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][21] = new Object();
Items[20][21]["Name"] = "Serpentis Small Railgun Battery";
Items[20][21]["Power"] = 81000;
Items[20][21]["CPU"] = 0;

Items[20][21]["Volume"] = 500;
Items[20][21]["Storage_Bay"] = 120;

Items[20][21]["Shield"] = 37500;
Items[20][21]["Shield_Recharge"] = 2500;
Items[20][21]["Armor"] = 562500;

Items[20][21]["Rate_of_Fire"] = 6,38;
Items[20][21]["Optimal"] = 150;
Items[20][21]["Fall_Off"] = 75;
Items[20][21]["Tracking"] = '0,01104';
Items[20][21]["Damage_Mod"] = 19;

Items[20][21]["Scan_Resi"] = 275;

Items[20][21]["Anchor_Delay"] = 270;
Items[20][21]["Online_Delay"] = 270;
Items[20][21]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[20][22] = new Object();
Items[20][22]["Name"] = "Shadow Small Railgun Battery";
Items[20][22]["Power"] = 72000;
Items[20][22]["CPU"] = 0;

Items[20][22]["Volume"] = 500;
Items[20][22]["Storage_Bay"] = 120;

Items[20][22]["Shield"] = 50000;
Items[20][22]["Shield_Recharge"] = 5000;
Items[20][22]["Armor"] = 750000;

Items[20][22]["Rate_of_Fire"] = 6,38;
Items[20][22]["Optimal"] = 150;
Items[20][22]["Fall_Off"] = 75;
Items[20][22]["Tracking"] = '0,01104';
Items[20][22]["Damage_Mod"] = 21;

Items[20][22]["Scan_Resi"] = 300;

Items[20][22]["Anchor_Delay"] = 240;
Items[20][22]["Online_Delay"] = 240;
Items[20][22]["Unanchor_Delay"] = 60;
