Items[21] = new Array();

Items[21][0] = new Object();
Items[21][0]["Name"] = "Large Pulse Laser Battery";
Items[21][0]["Power"] = 315000;
Items[21][0]["CPU"] = 0;

Items[21][0]["Volume"] = 5000;
Items[21][0]["Storage_Bay"] = 2;

Items[21][0]["Shield"] = 100000;
Items[21][0]["Shield_Recharge"] = 10000;
Items[21][0]["Armor"] = 1500000;

Items[21][0]["Rate_of_Fire"] = 11,81;
Items[21][0]["Optimal"] = 106;
Items[21][0]["Fall_Off"] = 28;
Items[21][0]["Tracking"] = '0,003802817';
Items[21][0]["Damage_Mod"] = 56;

Items[21][0]["Scan_Resi"] = 35;

Items[21][0]["Anchor_Delay"] = 300;
Items[21][0]["Online_Delay"] = 300;
Items[21][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][1] = new Object();
Items[21][1]["Name"] = "Blood Large Pulse Laser Battery";
Items[21][1]["Power"] = 283500;
Items[21][1]["CPU"] = 0;

Items[21][1]["Volume"] = 5000;
Items[21][1]["Storage_Bay"] = 2;

Items[21][1]["Shield"] = 150000;
Items[21][1]["Shield_Recharge"] = 10000;
Items[21][1]["Armor"] = 2250000;

Items[21][1]["Rate_of_Fire"] = 11,81;
Items[21][1]["Optimal"] = 106;
Items[21][1]["Fall_Off"] = 28;
Items[21][1]["Tracking"] = '0,003802817';
Items[21][1]["Damage_Mod"] = 61;

Items[21][1]["Scan_Resi"] = 38;

Items[21][1]["Anchor_Delay"] = 270;
Items[21][1]["Online_Delay"] = 270;
Items[21][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][2] = new Object();
Items[21][2]["Name"] = "Dark Blood Large Pulse Laser Battery";
Items[21][2]["Power"] = 252000;
Items[21][2]["CPU"] = 0;

Items[21][2]["Volume"] = 5000;
Items[21][2]["Storage_Bay"] = 2;

Items[21][2]["Shield"] = 200000;
Items[21][2]["Shield_Recharge"] = 10000;
Items[21][2]["Armor"] = 3000000;

Items[21][2]["Rate_of_Fire"] = 11,81;
Items[21][2]["Optimal"] = 106;
Items[21][2]["Fall_Off"] = 35;
Items[21][2]["Tracking"] = '0,003802817';
Items[21][2]["Damage_Mod"] = 67;

Items[21][2]["Scan_Resi"] = 42;

Items[21][2]["Anchor_Delay"] = 240;
Items[21][2]["Online_Delay"] = 240;
Items[21][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][3] = new Object();
Items[21][3]["Name"] = "Sansha Large Pulse Laser Battery";
Items[21][3]["Power"] = 283500;
Items[21][3]["CPU"] = 0;

Items[21][3]["Volume"] = 5000;
Items[21][3]["Storage_Bay"] = 2;

Items[21][3]["Shield"] = 150000;
Items[21][3]["Shield_Recharge"] = 10000;
Items[21][3]["Armor"] = 2250000;

Items[21][3]["Rate_of_Fire"] = 11,81;
Items[21][3]["Optimal"] = 106;
Items[21][3]["Fall_Off"] = 28;
Items[21][3]["Tracking"] = '0,003802817';
Items[21][3]["Damage_Mod"] = 61;

Items[21][3]["Scan_Resi"] = 38;

Items[21][3]["Anchor_Delay"] = 270;
Items[21][3]["Online_Delay"] = 270;
Items[21][3]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][4] = new Object();
Items[21][4]["Name"] = "True Sansha Large Pulse Laser Battery";
Items[21][4]["Power"] = 252000;
Items[21][4]["CPU"] = 0;

Items[21][4]["Volume"] = 5000;
Items[21][4]["Storage_Bay"] = 2;

Items[21][4]["Shield"] = 200000;
Items[21][4]["Shield_Recharge"] = 10000;
Items[21][4]["Armor"] = 3000000;

Items[21][4]["Rate_of_Fire"] = 11,81;
Items[21][4]["Optimal"] = 106;
Items[21][4]["Fall_Off"] = 35;
Items[21][4]["Tracking"] = '0,003802817';
Items[21][4]["Damage_Mod"] = 67;

Items[21][4]["Scan_Resi"] = 42;

Items[21][4]["Anchor_Delay"] = 240;
Items[21][4]["Online_Delay"] = 240;
Items[21][4]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][5] = new Object();
Items[21][5]["Name"] = "^Divider";

//------------------------------------------------------------

Items[21][6] = new Object();
Items[21][6]["Name"] = "Medium Pulse Laser Battery";
Items[21][6]["Power"] = 157500;
Items[21][6]["CPU"] = 0;

Items[21][6]["Volume"] = 1000;
Items[21][6]["Storage_Bay"] = 4;

Items[21][6]["Shield"] = 50000;
Items[21][6]["Shield_Recharge"] = 5000;
Items[21][6]["Armor"] = 750000;

Items[21][6]["Rate_of_Fire"] = 7,88;
Items[21][6]["Optimal"] = 79;
Items[21][6]["Fall_Off"] = 21;
Items[21][6]["Tracking"] = '0,020377358';
Items[21][6]["Damage_Mod"] = 37;

Items[21][6]["Scan_Resi"] = 75;

Items[21][6]["Anchor_Delay"] = 300;
Items[21][6]["Online_Delay"] = 300;
Items[21][6]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][7] = new Object();
Items[21][7]["Name"] = "Blood Medium Pulse Laser Battery";
Items[21][7]["Power"] = 141750;
Items[21][7]["CPU"] = 0;

Items[21][7]["Volume"] = 1000;
Items[21][7]["Storage_Bay"] = 4;

Items[21][7]["Shield"] = 75000;
Items[21][7]["Shield_Recharge"] = 5000;
Items[21][7]["Armor"] = 1125000;

Items[21][7]["Rate_of_Fire"] = 7,88;
Items[21][7]["Optimal"] = 79;
Items[21][7]["Fall_Off"] = 21;
Items[21][7]["Tracking"] = '0,020377358';
Items[21][7]["Damage_Mod"] = 40;

Items[21][7]["Scan_Resi"] = 82;

Items[21][7]["Anchor_Delay"] = 270;
Items[21][7]["Online_Delay"] = 270;
Items[21][7]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][8] = new Object();
Items[21][8]["Name"] = "Dark Blood Medium Pulse Laser Battery";
Items[21][8]["Power"] = 126000;
Items[21][8]["CPU"] = 0;

Items[21][8]["Volume"] = 1000;
Items[21][8]["Storage_Bay"] = 4;

Items[21][8]["Shield"] = 100000;
Items[21][8]["Shield_Recharge"] = 5000;
Items[21][8]["Armor"] = 1500000;

Items[21][8]["Rate_of_Fire"] = 7,88;
Items[21][8]["Optimal"] = 79;
Items[21][8]["Fall_Off"] = 21;
Items[21][8]["Tracking"] = '0,020377358';
Items[21][8]["Damage_Mod"] = 44;

Items[21][8]["Scan_Resi"] = 90;

Items[21][8]["Anchor_Delay"] = 240;
Items[21][8]["Online_Delay"] = 240;
Items[21][8]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][9] = new Object();
Items[21][9]["Name"] = "Sansha Medium Pulse Laser Battery";
Items[21][9]["Power"] = 141750;
Items[21][9]["CPU"] = 0;

Items[21][9]["Volume"] = 1000;
Items[21][9]["Storage_Bay"] = 4;

Items[21][9]["Shield"] = 75000;
Items[21][9]["Shield_Recharge"] = 5000;
Items[21][9]["Armor"] = 1125000;

Items[21][9]["Rate_of_Fire"] = 7,88;
Items[21][9]["Optimal"] = 79;
Items[21][9]["Fall_Off"] = 21;
Items[21][9]["Tracking"] = '0,020377358';
Items[21][9]["Damage_Mod"] = 40;

Items[21][9]["Scan_Resi"] = 82;

Items[21][9]["Anchor_Delay"] = 270;
Items[21][9]["Online_Delay"] = 270;
Items[21][9]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][10] = new Object();
Items[21][10]["Name"] = "True Sansha Blood Medium Pulse Laser Battery";
Items[21][10]["Power"] = 126000;
Items[21][10]["CPU"] = 0;

Items[21][10]["Volume"] = 1000;
Items[21][10]["Storage_Bay"] = 4;

Items[21][10]["Shield"] = 100000;
Items[21][10]["Shield_Recharge"] = 5000;
Items[21][10]["Armor"] = 1500000;

Items[21][10]["Rate_of_Fire"] = 7,88;
Items[21][10]["Optimal"] = 79;
Items[21][10]["Fall_Off"] = 21;
Items[21][10]["Tracking"] = '0,020377358';
Items[21][10]["Damage_Mod"] = 44;

Items[21][10]["Scan_Resi"] = 90;

Items[21][10]["Anchor_Delay"] = 240;
Items[21][10]["Online_Delay"] = 240;
Items[21][10]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][11] = new Object();
Items[21][11]["Name"] = "^Divider";

//------------------------------------------------------------

Items[21][12] = new Object();
Items[21][12]["Name"] = "Small Pulse Laser Battery";
Items[21][12]["Power"] = 78750;
Items[21][12]["CPU"] = 0;

Items[21][12]["Volume"] = 500;
Items[21][12]["Storage_Bay"] = 6;

Items[21][12]["Shield"] = 25000;
Items[21][12]["Shield_Recharge"] = 2500;
Items[21][12]["Armor"] = 375000;

Items[21][12]["Rate_of_Fire"] = 5,25;
Items[21][12]["Optimal"] = 52;
Items[21][12]["Fall_Off"] = 14;
Items[21][12]["Tracking"] = '0,024761905';
Items[21][12]["Damage_Mod"] = 25;

Items[21][12]["Scan_Resi"] = 250;

Items[21][12]["Anchor_Delay"] = 300;
Items[21][12]["Online_Delay"] = 300;
Items[21][12]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][13] = new Object();
Items[21][13]["Name"] = "Blood Small Pulse Laser Battery";
Items[21][13]["Power"] = 70875;
Items[21][13]["CPU"] = 0;

Items[21][13]["Volume"] = 500;
Items[21][13]["Storage_Bay"] = 6;

Items[21][13]["Shield"] = 37500;
Items[21][13]["Shield_Recharge"] = 2500;
Items[21][13]["Armor"] = 562500;

Items[21][13]["Rate_of_Fire"] = 5,25;
Items[21][13]["Optimal"] = 52;
Items[21][13]["Fall_Off"] = 14;
Items[21][13]["Tracking"] = '0,024761905';
Items[21][13]["Damage_Mod"] = 27;

Items[21][13]["Scan_Resi"] = 275;

Items[21][13]["Anchor_Delay"] = 270;
Items[21][13]["Online_Delay"] = 270;
Items[21][13]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][14] = new Object();
Items[21][14]["Name"] = "Dark Blood Small Pulse Laser Battery";
Items[21][14]["Power"] = 63000;
Items[21][14]["CPU"] = 0;

Items[21][14]["Volume"] = 500;
Items[21][14]["Storage_Bay"] = 6;

Items[21][14]["Shield"] = 50000;
Items[21][14]["Shield_Recharge"] = 2500;
Items[21][14]["Armor"] = 750000;

Items[21][14]["Rate_of_Fire"] = 5,25;
Items[21][14]["Optimal"] = 52;
Items[21][14]["Fall_Off"] = 14;
Items[21][14]["Tracking"] = '0,024761905';
Items[21][14]["Damage_Mod"] = 30;

Items[21][14]["Scan_Resi"] = 300;

Items[21][14]["Anchor_Delay"] = 240;
Items[21][14]["Online_Delay"] = 240;
Items[21][14]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][15] = new Object();
Items[21][15]["Name"] = "Sansha Small Pulse Laser Battery";
Items[21][15]["Power"] = 70875;
Items[21][15]["CPU"] = 0;

Items[21][15]["Volume"] = 500;
Items[21][15]["Storage_Bay"] = 6;

Items[21][15]["Shield"] = 37500;
Items[21][15]["Shield_Recharge"] = 2500;
Items[21][15]["Armor"] = 562500;

Items[21][15]["Rate_of_Fire"] = 5,25;
Items[21][15]["Optimal"] = 52;
Items[21][15]["Fall_Off"] = 14;
Items[21][15]["Tracking"] = '0,024761905';
Items[21][15]["Damage_Mod"] = 27;

Items[21][15]["Scan_Resi"] = 275;

Items[21][15]["Anchor_Delay"] = 270;
Items[21][15]["Online_Delay"] = 270;
Items[21][15]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][16] = new Object();
Items[21][16]["Name"] = "True Sansha Blood Small Pulse Laser Battery";
Items[21][16]["Power"] = 63000;
Items[21][16]["CPU"] = 0;

Items[21][16]["Volume"] = 500;
Items[21][16]["Storage_Bay"] = 6;

Items[21][16]["Shield"] = 50000;
Items[21][16]["Shield_Recharge"] = 2500;
Items[21][16]["Armor"] = 750000;

Items[21][16]["Rate_of_Fire"] = 5,25;
Items[21][16]["Optimal"] = 52;
Items[21][16]["Fall_Off"] = 14;
Items[21][16]["Tracking"] = '0,024761905';
Items[21][16]["Damage_Mod"] = 30;

Items[21][16]["Scan_Resi"] = 300;

Items[21][16]["Anchor_Delay"] = 240;
Items[21][16]["Online_Delay"] = 240;
Items[21][16]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][17] = new Object();
Items[21][17]["Name"] = "^Divider";

//------------------------------------------------------------

Items[21][18] = new Object();
Items[21][18]["Name"] = "Large Beam Laser Battery";
Items[21][18]["Power"] = 450000;
Items[21][18]["CPU"] = 0;

Items[21][18]["Volume"] = 5000;
Items[21][18]["Storage_Bay"] = 1;

Items[21][18]["Shield"] = 100000;
Items[21][18]["Shield_Recharge"] = 10000;
Items[21][18]["Armor"] = 1500000;

Items[21][18]["Rate_of_Fire"] = 13,50;
Items[21][18]["Optimal"] = 375;
Items[21][18]["Fall_Off"] = 100;
Items[21][18]["Tracking"] = '0,001633333';
Items[21][18]["Damage_Mod"] = 40;

Items[21][18]["Scan_Resi"] = 35;

Items[21][18]["Anchor_Delay"] = 300;
Items[21][18]["Online_Delay"] = 300;
Items[21][18]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][19] = new Object();
Items[21][19]["Name"] = "Blood Large Beam Laser Battery";
Items[21][19]["Power"] = 405000;
Items[21][19]["CPU"] = 0;

Items[21][19]["Volume"] = 5000;
Items[21][19]["Storage_Bay"] = 1;

Items[21][19]["Shield"] = 150000;
Items[21][19]["Shield_Recharge"] = 10000;
Items[21][19]["Armor"] = 2250000;

Items[21][19]["Rate_of_Fire"] = 13,50;
Items[21][19]["Optimal"] = 375;
Items[21][19]["Fall_Off"] = 100;
Items[21][19]["Tracking"] = '0,001633333';
Items[21][19]["Damage_Mod"] = 44;

Items[21][19]["Scan_Resi"] = 38;

Items[21][19]["Anchor_Delay"] = 270;
Items[21][19]["Online_Delay"] = 270;
Items[21][19]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][20] = new Object();
Items[21][20]["Name"] = "Dark Blood Large Beam Laser Battery";
Items[21][20]["Power"] = 360000;
Items[21][20]["CPU"] = 0;

Items[21][20]["Volume"] = 5000;
Items[21][20]["Storage_Bay"] = 1;

Items[21][20]["Shield"] = 200000;
Items[21][20]["Shield_Recharge"] = 10000;
Items[21][20]["Armor"] = 3000000;

Items[21][20]["Rate_of_Fire"] = 13,50;
Items[21][20]["Optimal"] = 375;
Items[21][20]["Fall_Off"] = 100;
Items[21][20]["Tracking"] = '0,001633333';
Items[21][20]["Damage_Mod"] = 48;

Items[21][20]["Scan_Resi"] = 42;

Items[21][20]["Anchor_Delay"] = 240;
Items[21][20]["Online_Delay"] = 240;
Items[21][20]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][21] = new Object();
Items[21][21]["Name"] = "Sansha Large Beam Laser Battery";
Items[21][21]["Power"] = 405000;
Items[21][21]["CPU"] = 0;

Items[21][21]["Volume"] = 5000;
Items[21][21]["Storage_Bay"] = 1;

Items[21][21]["Shield"] = 150000;
Items[21][21]["Shield_Recharge"] = 10000;
Items[21][21]["Armor"] = 2250000;

Items[21][21]["Rate_of_Fire"] = 13,50;
Items[21][21]["Optimal"] = 375;
Items[21][21]["Fall_Off"] = 100;
Items[21][21]["Tracking"] = '0,001633333';
Items[21][21]["Damage_Mod"] = 44;

Items[21][21]["Scan_Resi"] = 38;

Items[21][21]["Anchor_Delay"] = 270;
Items[21][21]["Online_Delay"] = 270;
Items[21][21]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][22] = new Object();
Items[21][22]["Name"] = "True Sansha Blood Large Beam Laser Battery";
Items[21][22]["Power"] = 360000;
Items[21][22]["CPU"] = 0;

Items[21][22]["Volume"] = 5000;
Items[21][22]["Storage_Bay"] = 1;

Items[21][22]["Shield"] = 200000;
Items[21][22]["Shield_Recharge"] = 10000;
Items[21][22]["Armor"] = 3000000;

Items[21][22]["Rate_of_Fire"] = 13,50;
Items[21][22]["Optimal"] = 375;
Items[21][22]["Fall_Off"] = 100;
Items[21][22]["Tracking"] = '0,001633333';
Items[21][22]["Damage_Mod"] = 48;

Items[21][22]["Scan_Resi"] = 42;

Items[21][22]["Anchor_Delay"] = 240;
Items[21][22]["Online_Delay"] = 240;
Items[21][22]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][23] = new Object();
Items[21][23]["Name"] = "^Divider";

//------------------------------------------------------------

Items[21][24] = new Object();
Items[21][24]["Name"] = "Medium Beam Laser Battery";
Items[21][24]["Power"] = 225000;
Items[21][24]["CPU"] = 0;

Items[21][24]["Volume"] = 1000;
Items[21][24]["Storage_Bay"] = 2;

Items[21][24]["Shield"] = 50000;
Items[21][24]["Shield_Recharge"] = 5000;
Items[21][24]["Armor"] = 750000;

Items[21][24]["Rate_of_Fire"] = 9,00;
Items[21][24]["Optimal"] = 280;
Items[21][24]["Fall_Off"] = 75;
Items[21][24]["Tracking"] = '0,004367201';
Items[21][24]["Damage_Mod"] = 27;

Items[21][24]["Scan_Resi"] = 75;

Items[21][24]["Anchor_Delay"] = 300;
Items[21][24]["Online_Delay"] = 300;
Items[21][24]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][25] = new Object();
Items[21][25]["Name"] = "Blood Medium Beam Laser Battery";
Items[21][25]["Power"] = 202500;
Items[21][25]["CPU"] = 0;

Items[21][25]["Volume"] = 1000;
Items[21][25]["Storage_Bay"] = 2;

Items[21][25]["Shield"] = 75000;
Items[21][25]["Shield_Recharge"] = 5000;
Items[21][25]["Armor"] = 1125000;

Items[21][25]["Rate_of_Fire"] = 9,00;
Items[21][25]["Optimal"] = 280;
Items[21][25]["Fall_Off"] = 75;
Items[21][25]["Tracking"] = '0,004367201';
Items[21][25]["Damage_Mod"] = 29;

Items[21][25]["Scan_Resi"] = 82;

Items[21][25]["Anchor_Delay"] = 270;
Items[21][25]["Online_Delay"] = 270;
Items[21][25]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][26] = new Object();
Items[21][26]["Name"] = "Dark Blood Medium Beam Laser Battery";
Items[21][26]["Power"] = 180000;
Items[21][26]["CPU"] = 0;

Items[21][26]["Volume"] = 1000;
Items[21][26]["Storage_Bay"] = 2;

Items[21][26]["Shield"] = 100000;
Items[21][26]["Shield_Recharge"] = 5000;
Items[21][26]["Armor"] = 1500000;

Items[21][26]["Rate_of_Fire"] = 9,00;
Items[21][26]["Optimal"] = 280;
Items[21][26]["Fall_Off"] = 75;
Items[21][26]["Tracking"] = '0,004367201';
Items[21][26]["Damage_Mod"] = 32;

Items[21][26]["Scan_Resi"] = 90;

Items[21][26]["Anchor_Delay"] = 240;
Items[21][26]["Online_Delay"] = 240;
Items[21][26]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][27] = new Object();
Items[21][27]["Name"] = "Sansha Medium Beam Laser Battery";
Items[21][27]["Power"] = 202500;
Items[21][27]["CPU"] = 0;

Items[21][27]["Volume"] = 1000;
Items[21][27]["Storage_Bay"] = 2;

Items[21][27]["Shield"] = 75000;
Items[21][27]["Shield_Recharge"] = 5000;
Items[21][27]["Armor"] = 1125000;

Items[21][27]["Rate_of_Fire"] = 9,00;
Items[21][27]["Optimal"] = 280;
Items[21][27]["Fall_Off"] = 75;
Items[21][27]["Tracking"] = '0,004367201';
Items[21][27]["Damage_Mod"] = 29;

Items[21][27]["Scan_Resi"] = 82;

Items[21][27]["Anchor_Delay"] = 270;
Items[21][27]["Online_Delay"] = 270;
Items[21][27]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][28] = new Object();
Items[21][28]["Name"] = "True Sansha Blood Medium Beam Laser Battery";
Items[21][28]["Power"] = 180000;
Items[21][28]["CPU"] = 0;

Items[21][28]["Volume"] = 1000;
Items[21][28]["Storage_Bay"] = 2;

Items[21][28]["Shield"] = 100000;
Items[21][28]["Shield_Recharge"] = 5000;
Items[21][28]["Armor"] = 1500000;

Items[21][28]["Rate_of_Fire"] = 9,00;
Items[21][28]["Optimal"] = 280;
Items[21][28]["Fall_Off"] = 75;
Items[21][28]["Tracking"] = '0,004367201';
Items[21][28]["Damage_Mod"] = 32;

Items[21][28]["Scan_Resi"] = 90;

Items[21][28]["Anchor_Delay"] = 240;
Items[21][28]["Online_Delay"] = 240;
Items[21][28]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][29] = new Object();
Items[21][29]["Name"] = "^Divider";

//------------------------------------------------------------

Items[21][30] = new Object();
Items[21][30]["Name"] = "Small Beam Laser Battery";
Items[21][30]["Power"] = 112500;
Items[21][30]["CPU"] = 0;

Items[21][30]["Volume"] = 500;
Items[21][30]["Storage_Bay"] = 3;

Items[21][30]["Shield"] = 25000;
Items[21][30]["Shield_Recharge"] = 2500;
Items[21][30]["Armor"] = 375000;

Items[21][30]["Rate_of_Fire"] = 6,00;
Items[21][30]["Optimal"] = 187;
Items[21][30]["Fall_Off"] = 50;
Items[21][30]["Tracking"] = '0,01056';
Items[21][30]["Damage_Mod"] = 18;

Items[21][30]["Scan_Resi"] = 250;

Items[21][30]["Anchor_Delay"] = 300;
Items[21][30]["Online_Delay"] = 300;
Items[21][30]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][31] = new Object();
Items[21][31]["Name"] = "Blood Small Beam Laser Battery";
Items[21][31]["Power"] = 101250;
Items[21][31]["CPU"] = 0;

Items[21][31]["Volume"] = 500;
Items[21][31]["Storage_Bay"] = 3;

Items[21][31]["Shield"] = 37500;
Items[21][31]["Shield_Recharge"] = 2500;
Items[21][31]["Armor"] = 562500;

Items[21][31]["Rate_of_Fire"] = 6,00;
Items[21][31]["Optimal"] = 187;
Items[21][31]["Fall_Off"] = 50;
Items[21][31]["Tracking"] = '0,01056';
Items[21][31]["Damage_Mod"] = 19;

Items[21][31]["Scan_Resi"] = 275;

Items[21][31]["Anchor_Delay"] = 270;
Items[21][31]["Online_Delay"] = 270;
Items[21][31]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][32] = new Object();
Items[21][32]["Name"] = "Dark Blood Small Beam Laser Battery";
Items[21][32]["Power"] = 90000;
Items[21][32]["CPU"] = 0;

Items[21][32]["Volume"] = 500;
Items[21][32]["Storage_Bay"] = 3;

Items[21][32]["Shield"] = 50000;
Items[21][32]["Shield_Recharge"] = 2500;
Items[21][32]["Armor"] = 750000;

Items[21][32]["Rate_of_Fire"] = 6,00;
Items[21][32]["Optimal"] = 187;
Items[21][32]["Fall_Off"] = 50;
Items[21][32]["Tracking"] = '0,01056';
Items[21][32]["Damage_Mod"] = 21;

Items[21][32]["Scan_Resi"] = 300;

Items[21][32]["Anchor_Delay"] = 240;
Items[21][32]["Online_Delay"] = 240;
Items[21][32]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][33] = new Object();
Items[21][33]["Name"] = "Sansha Small Beam Laser Battery";
Items[21][33]["Power"] = 101250;
Items[21][33]["CPU"] = 0;

Items[21][33]["Volume"] = 500;
Items[21][33]["Storage_Bay"] = 3;

Items[21][33]["Shield"] = 37500;
Items[21][33]["Shield_Recharge"] = 2500;
Items[21][33]["Armor"] = 562500;

Items[21][33]["Rate_of_Fire"] = 6,00;
Items[21][33]["Optimal"] = 187;
Items[21][33]["Fall_Off"] = 50;
Items[21][33]["Tracking"] = '0,01056';
Items[21][33]["Damage_Mod"] = 19;

Items[21][33]["Scan_Resi"] = 275;

Items[21][33]["Anchor_Delay"] = 270;
Items[21][33]["Online_Delay"] = 270;
Items[21][33]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[21][34] = new Object();
Items[21][34]["Name"] = "True Sansha Blood Small Beam Laser Battery";
Items[21][34]["Power"] = 90000;
Items[21][34]["CPU"] = 0;

Items[21][34]["Volume"] = 500;
Items[21][34]["Storage_Bay"] = 3;

Items[21][34]["Shield"] = 50000;
Items[21][34]["Shield_Recharge"] = 2500;
Items[21][34]["Armor"] = 750000;

Items[21][34]["Rate_of_Fire"] = 6,00;
Items[21][34]["Optimal"] = 187;
Items[21][34]["Fall_Off"] = 50;
Items[21][34]["Tracking"] = '0,01056';
Items[21][34]["Damage_Mod"] = 21;

Items[21][34]["Scan_Resi"] = 300;

Items[21][34]["Anchor_Delay"] = 240;
Items[21][34]["Online_Delay"] = 240;
Items[21][34]["Unanchor_Delay"] = 60;
