Items[22] = new Array();

Items[22][0] = new Object();
Items[22][0]["Name"] = "Cruise Missile Battery";
Items[22][0]["Power"] = 40000;
Items[22][0]["CPU"] = 40;

Items[22][0]["Volume"] = 500;
Items[22][0]["Storage_Bay"] = 3500;

Items[22][0]["Shield"] = 25000;
Items[22][0]["Shield_Recharge"] = 2500;
Items[22][0]["Armor"] = 375000;

Items[22][0]["Rate_of_Fire"] = 24;
Items[22][0]["Velocity_Bonus"] = 2;
Items[22][0]["Flight_Bonus"] = 2,5;
Items[22][0]["Damage_Bonus"] = 1;
Items[22][0]["EX_Velocity_Bonus"] = 50;
Items[22][0]["EX_Radius_Bonus"] = -75;

Items[22][0]["Missile_Velocity"] = 3750;
Items[22][0]["Missile_Flight_Time"] = 20;

Items[22][0]["Scan_Resi"] = 250;

Items[22][0]["Anchor_Delay"] = 300;
Items[22][0]["Online_Delay"] = 300;
Items[22][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][1] = new Object();
Items[22][1]["Name"] = "Dread Guristas Cruise Missile Battery";
Items[22][1]["Power"] = 32000;
Items[22][1]["CPU"] = 40;

Items[22][1]["Volume"] = 500;
Items[22][1]["Storage_Bay"] = 3500;

Items[22][1]["Shield"] = 50000;
Items[22][1]["Shield_Recharge"] = 2500;
Items[22][1]["Armor"] = 750000;

Items[22][1]["Rate_of_Fire"] = 24;
Items[22][1]["Velocity_Bonus"] = 2;
Items[22][1]["Flight_Bonus"] = 2,5;
Items[22][1]["Damage_Bonus"] = 1,2;
Items[22][1]["EX_Velocity_Bonus"] = 50;
Items[22][1]["EX_Radius_Bonus"] = -75;

Items[22][1]["Missile_Velocity"] = 3750;
Items[22][1]["Missile_Flight_Time"] = 20;

Items[22][1]["Scan_Resi"] = 300;

Items[22][1]["Anchor_Delay"] = 240;
Items[22][1]["Online_Delay"] = 240;
Items[22][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][2] = new Object();
Items[22][2]["Name"] = "Guristas Cruise Missile Battery";
Items[22][2]["Power"] = 36000;
Items[22][2]["CPU"] = 40;

Items[22][2]["Volume"] = 500;
Items[22][2]["Storage_Bay"] = 3500;

Items[22][2]["Shield"] = 37500;
Items[22][2]["Shield_Recharge"] = 2500;
Items[22][2]["Armor"] = 562500;

Items[22][2]["Rate_of_Fire"] = 24;
Items[22][2]["Velocity_Bonus"] = 2;
Items[22][2]["Flight_Bonus"] = 2,5;
Items[22][2]["Damage_Bonus"] = 1,1;
Items[22][2]["EX_Velocity_Bonus"] = 50;
Items[22][2]["EX_Radius_Bonus"] = -75;

Items[22][2]["Missile_Velocity"] = 3750;
Items[22][2]["Missile_Flight_Time"] = 20;

Items[22][2]["Scan_Resi"] = 275;

Items[22][2]["Anchor_Delay"] = 270;
Items[22][2]["Online_Delay"] = 270;
Items[22][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][3] = new Object();
Items[22][3]["Name"] = "^Divider";

//------------------------------------------------------------

Items[22][4] = new Object();
Items[22][4]["Name"] = "Torpedo Battery";
Items[22][4]["Power"] = 80000;
Items[22][4]["CPU"] = 80;

Items[22][4]["Volume"] = 1000;
Items[22][4]["Storage_Bay"] = 4500;

Items[22][4]["Shield"] = 50000;
Items[22][4]["Shield_Recharge"] = 5000;
Items[22][4]["Armor"] = 750000;

Items[22][4]["Rate_of_Fire"] = 24;
Items[22][4]["Velocity_Bonus"] = 2,5;
Items[22][4]["Flight_Bonus"] = 5;
Items[22][4]["Damage_Bonus"] = 2,5;
Items[22][4]["EX_Velocity_Bonus"] = 50;
Items[22][4]["EX_Radius_Bonus"] = -25;

Items[22][4]["Missile_Velocity"] = 1500;
Items[22][4]["Missile_Flight_Time"] = 6;

Items[22][4]["Scan_Resi"] = 75;

Items[22][4]["Anchor_Delay"] = 300;
Items[22][4]["Online_Delay"] = 300;
Items[22][4]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][5] = new Object();
Items[22][5]["Name"] = "Dread Guristas Torpedo Battery";
Items[22][5]["Power"] = 64000;
Items[22][5]["CPU"] = 80;

Items[22][5]["Volume"] = 1000;
Items[22][5]["Storage_Bay"] = 4500;

Items[22][5]["Shield"] = 100000;
Items[22][5]["Shield_Recharge"] = 5000;
Items[22][5]["Armor"] = 1500000;

Items[22][5]["Rate_of_Fire"] = 24;
Items[22][5]["Velocity_Bonus"] = 2,5;
Items[22][5]["Flight_Bonus"] = 5;
Items[22][5]["Damage_Bonus"] = 3;
Items[22][5]["EX_Velocity_Bonus"] = 50;
Items[22][5]["EX_Radius_Bonus"] = -25;

Items[22][5]["Missile_Velocity"] = 1500;
Items[22][5]["Missile_Flight_Time"] = 6;

Items[22][5]["Scan_Resi"] = 90;

Items[22][5]["Anchor_Delay"] = 240;
Items[22][5]["Online_Delay"] = 240;
Items[22][5]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][6] = new Object();
Items[22][6]["Name"] = "Guristas Torpedo Battery";
Items[22][6]["Power"] = 72000;
Items[22][6]["CPU"] = 80;

Items[22][6]["Volume"] = 1000;
Items[22][6]["Storage_Bay"] = 4500;

Items[22][6]["Shield"] = 75000;
Items[22][6]["Shield_Recharge"] = 5000;
Items[22][6]["Armor"] = 1125000;

Items[22][6]["Rate_of_Fire"] = 24;
Items[22][6]["Velocity_Bonus"] = 2,5;
Items[22][6]["Flight_Bonus"] = 5;
Items[22][6]["Damage_Bonus"] = 2,75;
Items[22][6]["EX_Velocity_Bonus"] = 50;
Items[22][6]["EX_Radius_Bonus"] = -25;

Items[22][6]["Missile_Velocity"] = 1500;
Items[22][6]["Missile_Flight_Time"] = 6;

Items[22][6]["Scan_Resi"] = 82;

Items[22][6]["Anchor_Delay"] = 240;
Items[22][6]["Online_Delay"] = 240;
Items[22][6]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][7] = new Object();
Items[22][7]["Name"] = "^Divider";

//------------------------------------------------------------

Items[22][8] = new Object();
Items[22][8]["Name"] = "Citadel Torpedo Battery";
Items[22][8]["Power"] = 160000;
Items[22][8]["CPU"] = 160;

Items[22][8]["Volume"] = 5000;
Items[22][8]["Storage_Bay"] = 4500;

Items[22][8]["Shield"] = 100000;
Items[22][8]["Shield_Recharge"] = 10000;
Items[22][8]["Armor"] = 1500000;

Items[22][8]["Rate_of_Fire"] = 24;
Items[22][8]["Velocity_Bonus"] = 3;
Items[22][8]["Flight_Bonus"] = 4;
Items[22][8]["Damage_Bonus"] = 2,5;
Items[22][8]["EX_Velocity_Bonus"] = 50;
Items[22][8]["EX_Radius_Bonus"] = 0;

Items[22][8]["Missile_Velocity"] = 750;
Items[22][8]["Missile_Flight_Time"] = 90;

Items[22][8]["Scan_Resi"] = 35;

Items[22][8]["Anchor_Delay"] = 300;
Items[22][8]["Online_Delay"] = 300;
Items[22][8]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][9] = new Object();
Items[22][9]["Name"] = "Dread Guristas Citadel Torpedo Battery";
Items[22][9]["Power"] = 136000;
Items[22][9]["CPU"] = 160;

Items[22][9]["Volume"] = 5000;
Items[22][9]["Storage_Bay"] = 4500;

Items[22][9]["Shield"] = 200000;
Items[22][9]["Shield_Recharge"] = 10000;
Items[22][9]["Armor"] = 3000000;

Items[22][9]["Rate_of_Fire"] = 24;
Items[22][9]["Velocity_Bonus"] = 3;
Items[22][9]["Flight_Bonus"] = 4;
Items[22][9]["Damage_Bonus"] = 3;
Items[22][9]["EX_Velocity_Bonus"] = 50;
Items[22][9]["EX_Radius_Bonus"] = 0;

Items[22][9]["Missile_Velocity"] = 750;
Items[22][9]["Missile_Flight_Time"] = 90;

Items[22][9]["Scan_Resi"] = 42;

Items[22][9]["Anchor_Delay"] = 240;
Items[22][9]["Online_Delay"] = 240;
Items[22][9]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[22][10] = new Object();
Items[22][10]["Name"] = "Guristas Citadel Torpedo Battery";
Items[22][10]["Power"] = 144000;
Items[22][10]["CPU"] = 160;

Items[22][10]["Volume"] = 5000;
Items[22][10]["Storage_Bay"] = 4500;

Items[22][10]["Shield"] = 150000;
Items[22][10]["Shield_Recharge"] = 10000;
Items[22][10]["Armor"] = 2250000;

Items[22][10]["Rate_of_Fire"] = 24;
Items[22][10]["Velocity_Bonus"] = 3;
Items[22][10]["Flight_Bonus"] = 4;
Items[22][10]["Damage_Bonus"] = 2,75;
Items[22][10]["EX_Velocity_Bonus"] = 50;
Items[22][10]["EX_Radius_Bonus"] = 0;

Items[22][10]["Missile_Velocity"] = 750;
Items[22][10]["Missile_Flight_Time"] = 90;

Items[22][10]["Scan_Resi"] = 38;

Items[22][10]["Anchor_Delay"] = 270;
Items[22][10]["Online_Delay"] = 270;
Items[22][10]["Unanchor_Delay"] = 60;
