Items[23] = new Array();

Items[23][0] = new Object();
Items[23][0]["Name"] = "Large AutoCannon Battery";
Items[23][0]["Power"] = 270000;
Items[23][0]["CPU"] = 0;

Items[23][0]["Volume"] = 5000;
Items[23][0]["Storage_Bay"] = 2500;

Items[23][0]["Shield"] = 100000;
Items[23][0]["Shield_Recharge"] = 10000;
Items[23][0]["Armor"] = 1500000;

Items[23][0]["Rate_of_Fire"] = 8,44;
Items[23][0]["Optimal"] = 21;
Items[23][0]["Fall_Off"] = 85;
Items[23][0]["Tracking"] = '0,006171429';
Items[23][0]["Damage_Mod"] = 46;

Items[23][0]["Scan_Resi"] = 35;

Items[23][0]["Anchor_Delay"] = 300;
Items[23][0]["Online_Delay"] = 300;
Items[23][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][1] = new Object();
Items[23][1]["Name"] = "Angel Large AutoCannon Battery";
Items[23][1]["Power"] = 243000;
Items[23][1]["CPU"] = 0;

Items[23][1]["Volume"] = 5000;
Items[23][1]["Storage_Bay"] = 2500;

Items[23][1]["Shield"] = 150000;
Items[23][1]["Shield_Recharge"] = 10000;
Items[23][1]["Armor"] = 2250000;

Items[23][1]["Rate_of_Fire"] = 8,44;
Items[23][1]["Optimal"] = 21;
Items[23][1]["Fall_Off"] = 85;
Items[23][1]["Tracking"] = '0,006171429';
Items[23][1]["Damage_Mod"] = 50;

Items[23][1]["Scan_Resi"] = 38;

Items[23][1]["Anchor_Delay"] = 270;
Items[23][1]["Online_Delay"] = 270;
Items[23][1]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][2] = new Object();
Items[23][2]["Name"] = "Domination Large AutoCannon Battery";
Items[23][2]["Power"] = 216000;
Items[23][2]["CPU"] = 0;

Items[23][2]["Volume"] = 5000;
Items[23][2]["Storage_Bay"] = 2500;

Items[23][2]["Shield"] = 200000;
Items[23][2]["Shield_Recharge"] = 10000;
Items[23][2]["Armor"] = 3000000;

Items[23][2]["Rate_of_Fire"] = 8,44;
Items[23][2]["Optimal"] = 21;
Items[23][2]["Fall_Off"] = 85;
Items[23][2]["Tracking"] = '0,006171429';
Items[23][2]["Damage_Mod"] = 55;

Items[23][2]["Scan_Resi"] = 42;

Items[23][2]["Anchor_Delay"] = 240;
Items[23][2]["Online_Delay"] = 240;
Items[23][2]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][3] = new Object();
Items[23][3]["Name"] = "^Divider";

//------------------------------------------------------------

Items[23][4] = new Object();
Items[23][4]["Name"] = "Medium AutoCannon Battery";
Items[23][4]["Power"] = 135000;
Items[23][4]["CPU"] = 0;

Items[23][4]["Volume"] = 1000;
Items[23][4]["Storage_Bay"] = 1000;

Items[23][4]["Shield"] = 50000;
Items[23][4]["Shield_Recharge"] = 5000;
Items[23][4]["Armor"] = 750000;

Items[23][4]["Rate_of_Fire"] = 7,88;
Items[23][4]["Optimal"] = 15;
Items[23][4]["Fall_Off"] = 63;
Items[23][4]["Tracking"] = '0,03456';
Items[23][4]["Damage_Mod"] = 43;

Items[23][4]["Scan_Resi"] = 75;

Items[23][4]["Anchor_Delay"] = 300;
Items[23][4]["Online_Delay"] = 300;
Items[23][4]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][5] = new Object();
Items[23][5]["Name"] = "Angel Medium AutoCannon Battery";
Items[23][5]["Power"] = 121500;
Items[23][5]["CPU"] = 0;

Items[23][5]["Volume"] = 1000;
Items[23][5]["Storage_Bay"] = 1000;

Items[23][5]["Shield"] = 75000;
Items[23][5]["Shield_Recharge"] = 5000;
Items[23][5]["Armor"] = 1125000;

Items[23][5]["Rate_of_Fire"] = 7,88;
Items[23][5]["Optimal"] = 15;
Items[23][5]["Fall_Off"] = 63;
Items[23][5]["Tracking"] = '0,03456';
Items[23][5]["Damage_Mod"] = 47;

Items[23][5]["Scan_Resi"] = 82;

Items[23][5]["Anchor_Delay"] = 270;
Items[23][5]["Online_Delay"] = 270;
Items[23][5]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][6] = new Object();
Items[23][6]["Name"] = "Domination Medium AutoCannon Battery";
Items[23][6]["Power"] = 108000;
Items[23][6]["CPU"] = 0;

Items[23][6]["Volume"] = 1000;
Items[23][6]["Storage_Bay"] = 1000;

Items[23][6]["Shield"] = 100000;
Items[23][6]["Shield_Recharge"] = 5000;
Items[23][6]["Armor"] = 1500000;

Items[23][6]["Rate_of_Fire"] = 7,88;
Items[23][6]["Optimal"] = 15;
Items[23][6]["Fall_Off"] = 63;
Items[23][6]["Tracking"] = '0,03456';
Items[23][6]["Damage_Mod"] = 51;

Items[23][6]["Scan_Resi"] = 90;

Items[23][6]["Anchor_Delay"] = 240;
Items[23][6]["Online_Delay"] = 240;
Items[23][6]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][7] = new Object();
Items[23][7]["Name"] = "^Divider";

//------------------------------------------------------------

Items[23][8] = new Object();
Items[23][8]["Name"] = "Small AutoCannon Battery";
Items[23][8]["Power"] = 67500;
Items[23][8]["CPU"] = 0;

Items[23][8]["Volume"] = 500;
Items[23][8]["Storage_Bay"] = 750;

Items[23][8]["Shield"] = 25000;
Items[23][8]["Shield_Recharge"] = 2500;
Items[23][8]["Armor"] = 375000;

Items[23][8]["Rate_of_Fire"] = 5,63;
Items[23][8]["Optimal"] = 10;
Items[23][8]["Fall_Off"] = 42;
Items[23][8]["Tracking"] = '0,040228571';
Items[23][8]["Damage_Mod"] = 30;

Items[23][8]["Scan_Resi"] = 250;

Items[23][8]["Anchor_Delay"] = 300;
Items[23][8]["Online_Delay"] = 300;
Items[23][8]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][9] = new Object();
Items[23][9]["Name"] = "Angel Small AutoCannon Battery";
Items[23][9]["Power"] = 60750;
Items[23][9]["CPU"] = 0;

Items[23][9]["Volume"] = 500;
Items[23][9]["Storage_Bay"] = 750;

Items[23][9]["Shield"] = 37500;
Items[23][9]["Shield_Recharge"] = 2500;
Items[23][9]["Armor"] = 562500;

Items[23][9]["Rate_of_Fire"] = 5,63;
Items[23][9]["Optimal"] = 10;
Items[23][9]["Fall_Off"] = 42;
Items[23][9]["Tracking"] = '0,040228571';
Items[23][9]["Damage_Mod"] = 33;

Items[23][9]["Scan_Resi"] = 275;

Items[23][9]["Anchor_Delay"] = 270;
Items[23][9]["Online_Delay"] = 270;
Items[23][9]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][10] = new Object();
Items[23][10]["Name"] = "Domination Small AutoCannon Battery";
Items[23][10]["Power"] = 54000;
Items[23][10]["CPU"] = 0;

Items[23][10]["Volume"] = 500;
Items[23][10]["Storage_Bay"] = 750;

Items[23][10]["Shield"] = 50000;
Items[23][10]["Shield_Recharge"] = 2500;
Items[23][10]["Armor"] = 750000;

Items[23][10]["Rate_of_Fire"] = 5,63;
Items[23][10]["Optimal"] = 10;
Items[23][10]["Fall_Off"] = 42;
Items[23][10]["Tracking"] = '0,040228571';
Items[23][10]["Damage_Mod"] = 36;

Items[23][10]["Scan_Resi"] = 300;

Items[23][10]["Anchor_Delay"] = 240;
Items[23][10]["Online_Delay"] = 240;
Items[23][10]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][11] = new Object();
Items[23][11]["Name"] = "^Divider";

//------------------------------------------------------------

Items[23][12] = new Object();
Items[23][12]["Name"] = "Large Artillery Battery";
Items[23][12]["Power"] = 405000;
Items[23][12]["CPU"] = 0;

Items[23][12]["Volume"] = 5000;
Items[23][12]["Storage_Bay"] = 165;

Items[23][12]["Shield"] = 100000;
Items[23][12]["Shield_Recharge"] = 10000;
Items[23][12]["Armor"] = 1500000;

Items[23][12]["Rate_of_Fire"] = 28,69;
Items[23][12]["Optimal"] = 300;
Items[23][12]["Fall_Off"] = 327;
Items[23][12]["Tracking"] = '0,0012';
Items[23][12]["Damage_Mod"] = 81;

Items[23][12]["Scan_Resi"] = 35;

Items[23][12]["Anchor_Delay"] = 300;
Items[23][12]["Online_Delay"] = 300;
Items[23][12]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][13] = new Object();
Items[23][13]["Name"] = "Angel Large Artillery Battery";
Items[23][13]["Power"] = 364500;
Items[23][13]["CPU"] = 0;

Items[23][13]["Volume"] = 5000;
Items[23][13]["Storage_Bay"] = 165;

Items[23][13]["Shield"] = 150000;
Items[23][13]["Shield_Recharge"] = 10000;
Items[23][13]["Armor"] = 2250000;

Items[23][13]["Rate_of_Fire"] = 28,69;
Items[23][13]["Optimal"] = 300;
Items[23][13]["Fall_Off"] = 327;
Items[23][13]["Tracking"] = '0,0012';
Items[23][13]["Damage_Mod"] = 89;

Items[23][13]["Scan_Resi"] = 38;

Items[23][13]["Anchor_Delay"] = 270;
Items[23][13]["Online_Delay"] = 270;
Items[23][13]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][14] = new Object();
Items[23][14]["Name"] = "Domination Large Artillery Battery";
Items[23][14]["Power"] = 324000;
Items[23][14]["CPU"] = 0;

Items[23][14]["Volume"] = 5000;
Items[23][14]["Storage_Bay"] = 165;

Items[23][14]["Shield"] = 200000;
Items[23][14]["Shield_Recharge"] = 10000;
Items[23][14]["Armor"] = 3000000;

Items[23][14]["Rate_of_Fire"] = 28,69;
Items[23][14]["Optimal"] = 300;
Items[23][14]["Fall_Off"] = 327;
Items[23][14]["Tracking"] = '0,0012';
Items[23][14]["Damage_Mod"] = 97;

Items[23][14]["Scan_Resi"] = 42;

Items[23][14]["Anchor_Delay"] = 240;
Items[23][14]["Online_Delay"] = 240;
Items[23][14]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][15] = new Object();
Items[23][15]["Name"] = "^Divider";

//------------------------------------------------------------

Items[23][16] = new Object();
Items[23][16]["Name"] = "Medium Artillery Battery";
Items[23][16]["Power"] = 202500;
Items[23][16]["CPU"] = 0;

Items[23][16]["Volume"] = 1000;
Items[23][16]["Storage_Bay"] = 65;

Items[23][16]["Shield"] = 50000;
Items[23][16]["Shield_Recharge"] = 5000;
Items[23][16]["Armor"] = 750000;

Items[23][16]["Rate_of_Fire"] = 23,65;
Items[23][16]["Optimal"] = 200;
Items[23][16]["Fall_Off"] = 246;
Items[23][16]["Tracking"] = '0,002566845';
Items[23][16]["Damage_Mod"] = 67;

Items[23][16]["Scan_Resi"] = 75;

Items[23][16]["Anchor_Delay"] = 300;
Items[23][16]["Online_Delay"] = 300;
Items[23][16]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][17] = new Object();
Items[23][17]["Name"] = "Angel Medium Artillery Battery";
Items[23][17]["Power"] = 182250;
Items[23][17]["CPU"] = 0;

Items[23][17]["Volume"] = 1000;
Items[23][17]["Storage_Bay"] = 65;

Items[23][17]["Shield"] = 75000;
Items[23][17]["Shield_Recharge"] = 5000;
Items[23][17]["Armor"] = 1125000;

Items[23][17]["Rate_of_Fire"] = 23,65;
Items[23][17]["Optimal"] = 200;
Items[23][17]["Fall_Off"] = 246;
Items[23][17]["Tracking"] = '0,002566845';
Items[23][17]["Damage_Mod"] = 73;

Items[23][17]["Scan_Resi"] = 82;

Items[23][17]["Anchor_Delay"] = 270;
Items[23][17]["Online_Delay"] = 270;
Items[23][17]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][18] = new Object();
Items[23][18]["Name"] = "Domination Medium Artillery Battery";
Items[23][18]["Power"] = 162000;
Items[23][18]["CPU"] = 0;

Items[23][18]["Volume"] = 1000;
Items[23][18]["Storage_Bay"] = 65;

Items[23][18]["Shield"] = 100000;
Items[23][18]["Shield_Recharge"] = 5000;
Items[23][18]["Armor"] = 1500000;

Items[23][18]["Rate_of_Fire"] = 23,65;
Items[23][18]["Optimal"] = 200;
Items[23][18]["Fall_Off"] = 246;
Items[23][18]["Tracking"] = '0,002566845';
Items[23][18]["Damage_Mod"] = 80;

Items[23][18]["Scan_Resi"] = 90;

Items[23][18]["Anchor_Delay"] = 240;
Items[23][18]["Online_Delay"] = 240;
Items[23][18]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][19] = new Object();
Items[23][19]["Name"] = "^Divider";

//------------------------------------------------------------

Items[23][20] = new Object();
Items[23][20]["Name"] = "Small Artillery Battery";
Items[23][20]["Power"] = 101250;
Items[23][20]["CPU"] = 0;

Items[23][20]["Volume"] = 500;
Items[23][20]["Storage_Bay"] = 50;

Items[23][20]["Shield"] = 25000;
Items[23][20]["Shield_Recharge"] = 2500;
Items[23][20]["Armor"] = 375000;

Items[23][20]["Rate_of_Fire"] = 15,75;
Items[23][20]["Optimal"] = 187;
Items[23][20]["Fall_Off"] = 168;
Items[23][20]["Tracking"] = '0,00704';
Items[23][20]["Damage_Mod"] = 44;

Items[23][20]["Scan_Resi"] = 250;

Items[23][20]["Anchor_Delay"] = 300;
Items[23][20]["Online_Delay"] = 300;
Items[23][20]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][21] = new Object();
Items[23][21]["Name"] = "Angel Small Artillery Battery";
Items[23][21]["Power"] = 91125;
Items[23][21]["CPU"] = 0;

Items[23][21]["Volume"] = 500;
Items[23][21]["Storage_Bay"] = 50;

Items[23][21]["Shield"] = 37500;
Items[23][21]["Shield_Recharge"] = 2500;
Items[23][21]["Armor"] = 562500;

Items[23][21]["Rate_of_Fire"] = 15,75;
Items[23][21]["Optimal"] = 187;
Items[23][21]["Fall_Off"] = 168;
Items[23][21]["Tracking"] = '0,00704';
Items[23][21]["Damage_Mod"] = 48;

Items[23][21]["Scan_Resi"] = 275;

Items[23][21]["Anchor_Delay"] = 270;
Items[23][21]["Online_Delay"] = 270;
Items[23][21]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[23][22] = new Object();
Items[23][22]["Name"] = "Domination Small Artillery Battery";
Items[23][22]["Power"] = 81000;
Items[23][22]["CPU"] = 0;

Items[23][22]["Volume"] = 500;
Items[23][22]["Storage_Bay"] = 50;

Items[23][22]["Shield"] = 50000;
Items[23][22]["Shield_Recharge"] = 5000;
Items[23][22]["Armor"] = 750000;

Items[23][22]["Rate_of_Fire"] = 15,75;
Items[23][22]["Optimal"] = 187;
Items[23][22]["Fall_Off"] = 168;
Items[23][22]["Tracking"] = '0,00704';
Items[23][22]["Damage_Mod"] = 52;

Items[23][22]["Scan_Resi"] = 300;

Items[23][22]["Anchor_Delay"] = 240;
Items[23][22]["Online_Delay"] = 240;
Items[23][22]["Unanchor_Delay"] = 60;
