Items[10] = new Array();

Items[10][0] = new Object();
Items[10][0]["Name"] = "Intensive Refining Array";
Items[10][0]["Power"] = 750000;
Items[10][0]["CPU"] = 4000;

Items[10][0]["Volume"] = 6000;
Items[10][0]["Storage_Bay"] = 200000;

Items[10][0]["Shield"] = 20000;
Items[10][0]["Shield_Recharge"] = 400;
Items[10][0]["Armor"] = 20000;

Items[10][0]["Refining_Yield"] = 75;
Items[10][0]["Refining_Delay"] = 10800;

Items[10][0]["Anchor_Delay"] = 600;
Items[10][0]["Online_Delay"] = 3600;
Items[10][0]["Unanchor_Delay"] = 7200;

//------------------------------------------------------------

Items[10][1] = new Object();
Items[10][1]["Name"] = "Medium Intensive Refining Array";
Items[10][1]["Power"] = 375000;
Items[10][1]["CPU"] = 2000;

Items[10][1]["Volume"] = 4000;
Items[10][1]["Storage_Bay"] = 25000;

Items[10][1]["Shield"] = 20000;
Items[10][1]["Shield_Recharge"] = 800;
Items[10][1]["Armor"] = 20000;

Items[10][1]["Refining_Yield"] = 75;
Items[10][1]["Refining_Delay"] = 5400;

Items[10][1]["Anchor_Delay"] = 600;
Items[10][1]["Online_Delay"] = 1800;
Items[10][1]["Unanchor_Delay"] = 3600;

//------------------------------------------------------------

Items[10][2] = new Object();
Items[10][2]["Name"] = "Refining Array";
Items[10][2]["Power"] = 100000;
Items[10][2]["CPU"] = 700;

Items[10][2]["Volume"] = 4000;
Items[10][2]["Storage_Bay"] = 40000;

Items[10][2]["Shield"] = 20000;
Items[10][2]["Shield_Recharge"] = 800;
Items[10][2]["Armor"] = 20000;

Items[10][2]["Refining_Yield"] = 35;
Items[10][2]["Refining_Delay"] = 3600;

Items[10][2]["Anchor_Delay"] = 600;
Items[10][2]["Online_Delay"] = 180;
Items[10][2]["Unanchor_Delay"] = 1200;

