Items[11] = new Array();

Items[11][0] = new Object();
Items[11][0]["Name"] = "Biochemical Silo";
Items[11][0]["Power"] = 50000;
Items[11][0]["CPU"] = 250;

Items[11][0]["Volume"] = 4000;
Items[11][0]["Storage_Bay"] = 20000;

Items[11][0]["Shield"] = 10000;
Items[11][0]["Shield_Recharge"] = 200;
Items[11][0]["Armor"] = 15000;

Items[11][0]["Anchor_Delay"] = 600;
Items[11][0]["Online_Delay"] = 180;
Items[11][0]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[11][1] = new Object();
Items[11][1]["Name"] = "Catalyst Silo";
Items[11][1]["Power"] = 50000;
Items[11][1]["CPU"] = 250;

Items[11][1]["Volume"] = 4000;
Items[11][1]["Storage_Bay"] = 20000;

Items[11][1]["Shield"] = 10000;
Items[11][1]["Shield_Recharge"] = 200;
Items[11][1]["Armor"] = 15000;

Items[11][1]["Anchor_Delay"] = 600;
Items[11][1]["Online_Delay"] = 180;
Items[11][1]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[11][2] = new Object();
Items[11][2]["Name"] = "Coupling Array";
Items[11][2]["Power"] = 10000;
Items[11][2]["CPU"] = 155;

Items[11][2]["Volume"] = 4000;
Items[11][2]["Storage_Bay"] = 1500;

Items[11][2]["Shield"] = 5000;
Items[11][2]["Shield_Recharge"] = 100;
Items[11][2]["Armor"] = 10000;

Items[11][2]["Anchor_Delay"] = 600;
Items[11][2]["Online_Delay"] = 180;
Items[11][2]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[11][3] = new Object();
Items[11][3]["Name"] = "General Storage";
Items[11][3]["Power"] = 50000;
Items[11][3]["CPU"] = 250;

Items[11][3]["Volume"] = 4000;
Items[11][3]["Storage_Bay"] = 20000;

Items[11][3]["Shield"] = 10000;
Items[11][3]["Shield_Recharge"] = 200;
Items[11][3]["Armor"] = 15000;

Items[11][3]["Anchor_Delay"] = 600;
Items[11][3]["Online_Delay"] = 180;
Items[11][3]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[11][4] = new Object();
Items[11][4]["Name"] = "Hazardous Chemical Silo";
Items[11][4]["Power"] = 50000;
Items[11][4]["CPU"] = 250;

Items[11][4]["Volume"] = 4000;
Items[11][4]["Storage_Bay"] = 20000;

Items[11][4]["Shield"] = 10000;
Items[11][4]["Shield_Recharge"] = 200;
Items[11][4]["Armor"] = 15000;

Items[11][4]["Anchor_Delay"] = 600;
Items[11][4]["Online_Delay"] = 180;
Items[11][4]["Unanchor_Delay"] = 1200;

//------------------------------------------------------------

Items[11][4] = new Object();
Items[11][4]["Name"] = "Silo";
Items[11][4]["Power"] = 50000;
Items[11][4]["CPU"] = 500;

Items[11][4]["Volume"] = 4000;
Items[11][4]["Storage_Bay"] = 20000;

Items[11][4]["Shield"] = 10000;
Items[11][4]["Shield_Recharge"] = 200;
Items[11][4]["Armor"] = 15000;

Items[11][4]["Anchor_Delay"] = 600;
Items[11][4]["Online_Delay"] = 180;
Items[11][4]["Unanchor_Delay"] = 1200;
