Items[13] = new Array();

Items[13][0] = new Object();
Items[13][0]["Name"] = "Cynosural Generator Array";
Items[13][0]["Power"] = 375000;
Items[13][0]["CPU"] = 150;
Items[13][0]["Sov_Level"] = 2;

Items[13][0]["Volume"] = 4000;
Items[13][0]["Storage_Bay"] = 0;

Items[13][0]["Shield"] = 1000000;
Items[13][0]["Shield_Recharge"] = 100000;
Items[13][0]["Armor"] = 15000000;

Items[13][0]["Anchor_Delay"] = 300;
Items[13][0]["Online_Delay"] = 300;
Items[13][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[14] = new Array();

Items[14][0] = new Object();
Items[14][0]["Name"] = "Cynosural System Jammer";
Items[14][0]["Power"] = 750000;
Items[14][0]["CPU"] = 0;
Items[14][0]["Sov_Level"] = 3;

Items[14][0]["Volume"] = 4000;
Items[14][0]["Storage_Bay"] = 0;

Items[14][0]["Shield"] = 1000000;
Items[14][0]["Shield_Recharge"] = 100000;
Items[14][0]["Armor"] = 15000000;

Items[14][0]["Anchor_Delay"] = 300;
Items[14][0]["Online_Delay"] = 1800;
Items[14][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[15] = new Array();

Items[15][0] = new Object();
Items[15][0]["Name"] = "Jump Bridge";
Items[15][0]["Power"] = 750000;
Items[15][0]["CPU"] = 4000;
Items[15][0]["Sov_Level"] = 3;

Items[15][0]["Volume"] = 100000;
Items[15][0]["Storage_Bay"] = 10000;

Items[15][0]["Shield"] = 1000000;
Items[15][0]["Shield_Recharge"] = 100000;
Items[15][0]["Armor"] = 15000000;

Items[15][0]["Anchor_Delay"] = 300;
Items[15][0]["Online_Delay"] = 1800;
Items[15][0]["Unanchor_Delay"] = 60;

//------------------------------------------------------------

Items[16] = new Array();

Items[16][0] = new Object();
Items[16][0]["Name"] = "System Scanning Array";
Items[16][0]["Power"] = 25000;
Items[16][0]["CPU"] = 25;
Items[16][0]["Sov_Level"] = 2;

Items[16][0]["Volume"] = 4000;
Items[16][0]["Storage_Bay"] = 0;

Items[16][0]["Shield"] = 10000;
Items[16][0]["Shield_Recharge"] = 200;
Items[16][0]["Armor"] = 15000;

Items[16][0]["Anchor_Delay"] = 300;
Items[16][0]["Online_Delay"] = 300;
Items[16][0]["Unanchor_Delay"] = 600;
